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    DayZ Mission System

    This is a set of scripts that go in the server.pbo to create a mission system similar to Wasteland's for DayZ. I have only tested this system on Namalsk 0.741 and it may conflict with DayZ 1.7.7 and other mods/maps/scripts. I'll try to help with problems and update as I can...
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    Fast Time script

    I gave up on it and used this: http://forums.bistudio.com/showthread.php?137061-MP-Fast-time-FSM-JIP-Compatible But that was buggy also, so I've just gone back to Always Day.
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    Admins able to spawn vehicles

    Does this work with DayZ.st servers? If not, any ideas what I would need to change? I think they use Reality DayZ private hive.
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    Fast Time script

    Yes, they each start at the beginning time. Is there a way to pull a dynamic startdate?
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    Fast Time script

    Ok, so the script makes day go 3x and night go 6x, but players aren't synced. Can someone tell me what I'm doing wrong? Or how to force sync? In the mission init.sqf I have: startdate = [2012,0.72123287671]; [true] execVM "fastTime.sqf"; Then this is the script: sleep 20; //Credit to TiGGa...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    When running CBA_CO and STHUD mods in conjunction with this script it seems to cause major lag. Any ideas why?
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    dayZ NPC (AI) Units / Troops | Add to Server.

    If you set a trigger with a sleep timer it should spawn new NPC's, yes? I'm totally new at this so if someone could check my syntax and whatnot I'd appreciate it. Also, this is for Namalsk, hence the land bridge / coords. class Sensors { items=3; class Item0 {...
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