DayZ Car Radio
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Info
I thought this would be an awesome addition dayz, and i have even seen videos of arma using such a radio.
NOTE: Best result would be server side --- So...
That's what she said! (Inspired by Michael Scott)
lol, anyways sounds good, a little longer, and maybe a different shade of green, since unfortunately they are both green :)
Definitely support this, i would like to have that tent as a additional rare, tent.
Just wondering, does the new tent, on the ground (like as a weaponholder) have the same picture as the normal tent?
What i mean is, would you be able to tell the difference on the ground at a lootspawn...
Editing Heli-Crash Loot - 1.7.6.1
By: Unkinhead
Credits: Inkko
Unpack your server.pbo with PBOview (or another PBO unpacker)
Open server_spawnCrashSite.sqf and look for this chunk of code.
_num = round(random _randomizedLoot) + _guaranteedLoot...
I, and many others have a bug with eccentric custom skins where for some reason, If a person with a custom skin gets in a vehicle first, nobody else can enter the vehicle, or even gets the option too, so the person with the custom skin has to get out of the vehicle, then let the other in, then...
Hm, but if a bystander was really close enough, and saw it crash, wouldn't he see the crash, turn into a HeliCrash loot spawn, thus making it look very unrealistic? Or how would it work? Be cool if it would generate so much smoke from the crash you couldn't see for the few seconds it changes :)
Hm, i'd appreciate any help you can give me, been working on a couple of projects that i think you might be able to help with, thanks
Skype: rich21128us
I have the same problem, however it doesn't seem to affect anyone else on the server for some reason. But if i briefly test the loadout, then log out, i spawn back in with default.
This would be great if this works!
Sorry i can't validate the code, just wanted to support the thread.
I could test the code on my server.
Im assuming this is what needs to be done:
Edit compiles.sqf in mission to have line:
s_clothes = compile preprocessFileLineNumbers "clothes.sqf"...
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