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  1. maca134

    CCTV

    Hehe nice =)
  2. maca134

    Editing epoch scripts

    Removing the gear option isn't an easy one to solve, i have talked to the Epoch guys for hours to try and come up with a solutions. The only ways we can up with would be laggy as ....!
  3. maca134

    [Release] Epoch Trader Menu Dialogs

    Epoch Trading Menus 0.1 Erm, better trading menus in Epoch. Requirements Easy https://dl.dropboxusercontent.com/u/135243/dayz_epoch/trader_dialog.zip The first step is to move compiles.sqf and fn_selfactions.sqf to your mission files. Most servers running custom code will have this in...
  4. maca134

    Editing epoch scripts

    Well u need to override compiles.sqf within init.sqf and then fn_selfactions.sqf in compiles. the underscore denoted a private var within the scope of the file but its good practise to use private["_var1", "_var2"]; To avoid collisions. You can use the private statement within code blocks to...
  5. maca134

    Editing epoch scripts

    Dopple, pretty much what i have I have my admin uid's defined in init.sqf adminList = ["00000", "000000"]; And I have overidden selfActions // Allow Owner to lock and unlock vehicle if(_isVehicle and _isAlive and !_isMan and _ownerID != "0") then { if (s_player_lockUnlock_crtl <...
  6. maca134

    CCTV

    Also replied @ http://dayzepoch.com/forum/index.php?/topic/588-cctv-system-script/
  7. maca134

    CCTV

    I found that random sounds play when in the cameras
  8. maca134

    CCTV

    Ye, i just didnt want to have to add another action tbh. There are far to many as it is. I have just finished a huge overhaul to my epoch server (single currency, trader dialogs and banks) and I will be looking into re-creating a new building mod (i want to make it so anyone can add new recipes...
  9. maca134

    CCTV

    Problem is the bike unpack is a mod level change, so everyone who plays needs the mod'ed files first. I have been trying to come up with a way that works and doesn't use action menus
  10. maca134

    did i say something wrong?

    did i say something wrong?
  11. maca134

    Better Safezone, Maybe

    1 hacker that you know about ;)
  12. maca134

    Better Safezone, Maybe

    I havnt found that, once you have found out were all the kicks happen, you can create exceptions in the filters... I wouldnt run a server without BE
  13. maca134

    Better Safezone, Maybe

    I have edited the tread with BE filters
  14. maca134

    Better Safezone, Maybe

    its possible it isnt work with dayz 1.7.7.1, im currently playin epoch and havnt had chance to test it. Its next on my list of things to do
  15. maca134

    Better Safezone, Maybe

    What version on dayz u using?
  16. maca134

    Better Safezone, Maybe

    It looks like you need to move '[] execVM "safezone.sqf";' 1 line down if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf"; //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor...
  17. maca134

    Better Safezone, Maybe

    What the script does is give the player godmode within the safe zones and also disables weapons. Create new file called safezone.sqf and paste this: Private ["_EH_Fired"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone }; titleText...
  18. maca134

    UK 420 - Epoch 1.0.1 - Dynamic AI Bandit Camps!

    Hey, I have been running an Epoch server for a few week with a couple of friends. Which got me into coding in ARMA2/Dayz. So will be adding more unique features over time. We are on the server alot and always happy to help! Auto Refuel Self Blood Bag Heli Lift Car Tow Dynamic AI Bandit Camps...
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