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  1. E

    Street Lights isn't working on my server! 1.7.7.1

    Re-check your code, it works fine on my 1.7.7.1
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    Excelsior Bridge v1.2 - Chernarus

    The patch upgrades should have zero effect on constructions like this. My 1.7.7.1 on dayz.st is working well. And the towers can be changed to spawn zombies and loot, but the problem is that they all spawn in UNDER the building and in the water.
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    Scripts Working 1.7.7.1

    I tested with 3 vehicles in the early AM and they are now corrected.
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    Tent Igniting for Everyone or Just Admins

    I added the ignite tent and tested it only to find out that the DB was not ever changed and they restored on restart. Sometimes with inventory and sometimes without. Then I moved onto the packtent option as NeverUsedID suggested and it yelled that I could not pack the tent since I was not the...
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    Excelsior Bridge v1.2 - Chernarus

    The instructions are in the very first post. // Installation // Make sure to make a folder inside the mission file called "buildings" and save this file in there as "excbridge.sqf" // Then add the following line as the VERY LAST line in in the "init.sqf" file. // [] execVM...
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    Excelsior Bridge v1.2 - Chernarus

    I am beginning to think that this may be a client issue. I have visited a lot of servers that have it to see for myself and it is fine. Post your server info here and I will make a visit when I can.
  7. E

    Holy book check on infection?

    How about we check player inventory for a "holy book" and greatly reduce or eliminate the chance of becoming infected if they are in possession of it?
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    Excelsior Bridge v1.2 - Chernarus

    mission.pbo
  9. E

    dayZ Street Lights

    Street lights works perfectly fine on mine without any modification.
  10. E

    Animated Helicrashs 0.1 - Release

    that sounds like an antihack script. Look for that string in your code.
  11. E

    DayZ Chenarus Auto Refuel! All stations!

    I have changed it a little on mine to only allow air vehicles to refuel and tossed in a restriction that the engine needs to be off in order to prevent hover fueling. kh_actions.sqf private ["_vehicle", "_vehicle_refuel_id"]; //Awesomely Edited by Seven, Then modified by Muddr, Then modified...
  12. E

    [QUESTION] DayZ Debug Monitor

    change (dayz_skilllevel) to (dayz_Survived)
  13. E

    DayZ Debug Monitor

    change (dayz_skilllevel) to (dayz_Survived)
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    Excelsior Bridge v1.2 - Chernarus

    In your init, is the line [] execVM "buildings\excbridge.sqf"; //Excelsior bridge before or after the }; Mine is the VERY LAST line of the file AFTER the last };
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    How to disable / change Infection on DayZ 1.7.7

    Use the instructions posted here. I am trying out 1.50 at this time.
  16. E

    [1.7.7] Debug Monitor days survived fix!

    Change the line from (dayz_skilllevel) to (dayz_Survived) where used.
  17. E

    How to disable / change Infection on DayZ 1.7.7

    DO NOT DELETE, please merge it into this thread or repost there so we can all try it out. http://www.opendayz.net/posts/53126/
  18. E

    [1.7.7] Infection reduction / antibiotic increase

    It is found in the dayz_code.pbo and can be re-routed through a similar compiles redirection.
  19. E

    [1.7.7] Infection reduction / antibiotic increase

    The custom loot spawn can be adjusted to increase the occurrence of antibiotics.. http://www.opendayz.net/threads/100-custom-loot-tables-tutorial.8474/page-14#post-53096 BUT how about we decipher and play with the fn_damageHandler.sqf file to reduce the infection chance to your liking...
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