The patch upgrades should have zero effect on constructions like this. My 1.7.7.1 on dayz.st is working well. And the towers can be changed to spawn zombies and loot, but the problem is that they all spawn in UNDER the building and in the water.
I added the ignite tent and tested it only to find out that the DB was not ever changed and they restored on restart. Sometimes with inventory and sometimes without. Then I moved onto the packtent option as NeverUsedID suggested and it yelled that I could not pack the tent since I was not the...
The instructions are in the very first post.
// Installation
// Make sure to make a folder inside the mission file called "buildings" and save this file in there as "excbridge.sqf"
// Then add the following line as the VERY LAST line in in the "init.sqf" file.
// [] execVM...
I am beginning to think that this may be a client issue. I have visited a lot of servers that have it to see for myself and it is fine. Post your server info here and I will make a visit when I can.
I have changed it a little on mine to only allow air vehicles to refuel and tossed in a restriction that the engine needs to be off in order to prevent hover fueling.
kh_actions.sqf
private ["_vehicle", "_vehicle_refuel_id"];
//Awesomely Edited by Seven, Then modified by Muddr, Then modified...
In your init, is the line
[] execVM "buildings\excbridge.sqf"; //Excelsior bridge
before or after the };
Mine is the VERY LAST line of the file AFTER the last };
The custom loot spawn can be adjusted to increase the occurrence of antibiotics..
http://www.opendayz.net/threads/100-custom-loot-tables-tutorial.8474/page-14#post-53096
BUT how about we decipher and play with the fn_damageHandler.sqf file to reduce the infection chance to your liking...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.