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  1. E

    Excelsior Bridge - Chernarus

    tip: you can have two Vehicle classes assigned. It works fine for me on Chernarus.
  2. E

    Excelsior Bridge - Chernarus

    you added it in the wrong section of the file. revisit the original instructions and try again.
  3. E

    Excelsior Bridge - Chernarus

    Loot will not spawn since it thinks it is still on water. Zombies will spawn, but end up IN the water.
  4. E

    DayZ Dual Admin Debug Monitor

    try the static version.
  5. E

    Creating a spawn intro cut-scene?

    dayzLoginRecord = nil; Toss that into the mission\init.sqf to make it work every time. weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  6. E

    Excelsior Bridge - Chernarus

    No option or hotkey, text editor and restarting a lot is how I did it.
  7. E

    error when putting in custom bases !

    '[0,[3302.1,14214.48]]'), ('1','1725','[ The end of your line is not closed properly.
  8. E

    Custom buildings help

    There are multiple selections of some buildings. Some building spawn and some do not.
  9. E

    Vehicles Maintenance Not Working Properly

    I loop a message on my server every 10 minutes or so reminding people that they need to do this for now.
  10. E

    Is this a hacker?

    I am curious on why you are looking at 1 person, but that person is not listed in your logs. And multiple rare m107 rounds? This you have posted is very difficult to make a decision on from a static screenshot. Kudos on UNselecting KICK ON HACK.
  11. E

    Kamenka Checkpoint

    Look on my server for a town called Gooobervka in that same general area. :)
  12. E

    looking for a good Antihack

    I highly recommend TSW as a DB manipulation tool, but not as an anti-hack. TIP: Never let any 3rd party tool be an absent admin! As for anti-hack, you gotta do some research as there are a few options out there if you look around.
  13. E

    Base Protection - My Idea!

    I do like the idea of the auto-teleport unless = PUID and "love" the idea of disabling that if the player is online. I am sure this is achievable for the better codes out there. And I am interested myself.
  14. E

    Excelsior Bridge - Chernarus

    I know the last piece that touches Skalisty is slight askew. That is due to the land interfering with what I have placed. I have an idea to fix that possibly (if I remember to do it). If you could post a screenshot, that would be great so I can refer exactly.
  15. E

    Players not saving when logging out?

    I am not using that. What are you getting at please?
  16. E

    Adding Triggers to the Missionfile

    I have looked a little bit into this, but have not had any progress. I am paying attention though.
  17. E

    Players not saving when logging out?

    you are not alone my friend, not alone!
  18. E

    Kill messages/Death messages

    V1.2.01 Change log for V1.2.01 [BugFix] Changed (getPlayerUID vehicle player) to (getPlayerUID player). Thanks to rotceh_dnih
  19. E

    Kill messages/Death messages

    I have this portion working correctly diag_log _loc_message; [nil, nil, rspawn, [_victim, _message], { (_this select 0) globalChat (_this select 1) }] call RE; //[nil, nil, rHINT, _message] call RE; but wondering if I could do this for admins to be displayed who killed who. if...
  20. E

    Banned?

    Never use any monitoring tool like that as an "absent admin", it should alert and/or log and let a real person make the decision.
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