I run mine on a VSD at a remote location that ONLY runs Gotcha and v1.1 of this program. No issues as of yet. Maybe its the machine you are running it on?
Right now, we have started a contest called Bike Wars on the server. Be the first player to collect six (6) bicycles in one place will win. There are 8 bicycles on the server so expect them to be the highly prized items for the time of the contest.
Hacking/teleporting will be grounds for...
look for the word crashspawner in the RPT file. If that is there, the module is loaded. Check the RPT file once in a while and if a heli spawn the coords will be on there.
I used to have just a Mak on start, but with the increased zombies and stuff we have added an MP5 as well. GREAT for getting in more trouble than you need.
Tired of the complaints that each second on that timer takes 2.5-3 seconds causing a 90 second wait to logout? I edited mine to 12 seconds, still causing a 30-36 second wait to logout while in combat or being spotted by zombies.
http://sponsored.dayz.st/wiki/index.php?title=Change_Logout_Timer
At this point, this would be going far and above the duty of a whitelist program. You complain about a DB error on dayz.st and quite frankly I don't know what you are talking about as a dayz.st server owner myself. I would be more than happy to assist with your errors since I have mastered...
For those that host at DAYZ.ST, follow this page and use the SQL that I updated to make it work.
http://sponsored.dayz.st/wiki/index.php?title=Whitelisting
dayz.st is having a time issue on their servers at the moment. Each restart my server sets a time of 12:30pm at start.
http://sponsored.dayz.st/wiki/index.php?title=Full_Moon_Nights
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