where could I find the bit of code that sets how far behind the vehicle the towed vehicle will be ? I want to move them back a little, things like atv's crap out a lot when towing other atvs.
Also I want to change the values of distance so that you need to move a car or vehicle right into a...
script that will let a heli drop its inventory out in a box with a chute ?
Was thinking this the other day when my chopper was full and space to land where I wanted was limited, thought would it not be cool if I could just dump cargo and it either fell with a chute or just dropped and spawned...
cant get mine to work..
have the 6 cans, have a camp fire, toolbox, and water. boiled. cant seem to get any sort of context menu up or scroll menu for smelting.
Still unsure where to put this, the places i have tried have not worked..
Just need the code to run once just before a restart is there not a file thats called as the server gets a restart order or something that I can insert this code into.
I followed the steps above, have it in, server is running but I cant really tell if its working, what settings would I need to have a 2 hour day and 1 hour night ? were on a 3 hour restart and would love to have it wrap into that 3 hour period.
followed the .st wiki, but its failing to display, could some one take a look ?
Just wanting to have it display who died, from how far, and with what gun, if I can get it working I plan to have a few funny messages for when a player gets axed or chopped :)
where is the upload button?
I have this code.
_satchels_x = getpos _crashwreck select 0;
_satchels_y = getpos _crashwreck select 1;
_str = (format["Were going down... near at [ %1,%2 ]", _satchels_x, (14000-_satchels_y)]);
[nil,nil,rHINT,_str] call RE;
wondering where does the up y start is it 14000 or 13000 , I am...
I'v written this code.
_str = (format["Were going down... near at %2", _crashName, str(getPosATL _crashwreck)]);
[nil,nil,rHINT,_str] call RE;
which works, but it appears that the y value is actually inverted, is there a way to flip that into something players can understand without me...
I think the problem tho is that to test a code change you need to take a server offline, push a new pbo and then run it, all the while keeping your players out of the server and unable to play.
is there not an easy way to test code changes locally on a dummy type server without having to kick...
So I want add some markers to the map permanently we had the idea of laying out the server rules as map markers in the sea just off the land part of the map, so that anyone with a map when they open it, they will see the markers, and be able to read the server rules at any time.
We also want...
any chance you could let me know where you put your code , I want my above to be executed really before the server starts digging into the database, so that when its starting it will run my query, update all the players base building owner id's to their current survivor id, and then start the...
Thats set in init.sqf , I moved my code bellow its decliration around line 14 in that file, is there anything else I need to do ?
Also if its in Init.sqf in mission.pbo will that execute in time so that the updated database values will be taken into account for that play session ?
can anyone with the skills tell me if this is valid.
I have added the following to server_functions.sqf, not sure if thats the best place, essentially I wana have the following sql called on a restart so the database is updated before the server fully starts.
_key = format["CHILD:999:UPDATE...
can some one show me how to execute some sql every hour or before a restart ? I have a few sql queries that I would love the server to run over time.
thanks.
has anyone really played with the graves ? mine seem to work, but they do not survive past a restart, the grave remains but the bomb effect goes away..
I was thinking, would it not make sense that to arm a grave you would just open it, drop in a grenade and then crawl away ? with the opening...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.