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  1. Maddin

    [help] Reduce player hit damage with: fn_damageHandler

    Means you increase the amount of hits you can take. Would like to refer to another Post i made: http://opendayz.net/threads/support-dzms-dayz-mission-system.18421/page-31#post-101133
  2. Maddin

    Cleanup

    Use the correct Syntax: _x <- The Object / Player / Animal nearEntities <- the function name ['CAManBase'] <- The parameter for the function ['CAManBase','Distance'] <- Correct Parameters Correct Syntax: (_x nearEntities ['CAManBase',25]); Also check, if there is an "_x": if(_x != "") then...
  3. Maddin

    Make unit sit

    Hi, i want a unit to look like as he's sitting on a Chair. I tried "BasicDriver", but that didn't work unfortionatly. If i place this in the Init Expression of the Unit: this disableAI 'MOVE';this switchMove "amovpsitmstpsnonwnondnon_smoking"; He will sit down, but he sits on the Floor. I want...
  4. Maddin

    Cleanup

    Havin a look at the Code. Boxes will be removed, if no player is nearby within 130m and only those _ammobox = ["USLaunchersBox","RULaunchersBox","USSpecialWeapons_EP1","USVehicleBox"];
  5. Maddin

    [Help][Epoch] Moderator UAV script

    Indeed, yes it does.
  6. Maddin

    [Help][Epoch] Moderator UAV script

    np. You might wanna Edit the infistar Settings to, if using infistar. Because some actions get blocked.
  7. Maddin

    [Help][Epoch] Moderator UAV script

    No that's on your callUavScript.sqf Script. You could put it in FN Self actions to. tho just copy the whole callUav script to fn_selfactions.sqf
  8. Maddin

    [Help][Epoch] Moderator UAV script

    Get the UID of the Moderators -> Put them in an array: _moderators = ["238483462","74271814","239981382","239982214"]; Check if player is moderator -> _uid = getPlayerUID player; if((_uid in _moderators)) then { player addAction ["<t color = '#00FFFF'>Add UAV</t>", "uavScript.sqf"]; player...
  9. Maddin

    Day/night cycle

    Ofc you can set the Time Individually or add more Times:
  10. Maddin

    Set variable from player monitor.fsm

    Doing that already. ^^ That's what confuses me. It works, if i do it without the player_monitor.fsm, but it won't work if i do it with the player_monitor.fsm. Might this be wrong? -> player_updateGui =[] spawn { while{true}do{ //CODE }; };
  11. Maddin

    Set variable from player monitor.fsm

    Sorry. The player_monitor.fsm is not part of Epoch Server it's a custom addition i made to the Server to have my own Selection Menu's and all sorts. Originally it's part of the Epoch Mod itself. Also a Custom Loading Text -> You can find it in @Epoch, -> Dayz_code.pbo -> System (Can be opened...
  12. Maddin

    Day/night cycle

  13. Maddin

    Set variable from player monitor.fsm

    I'm using epoch and "player_updateGui" is not set on there. If i set it in my compiles.sqf it's all fine. But now i do not want to set it in the compiles.sqf i want to set and compile it inside the player_monitor.fsm. So basically yes, i want to use my own function and compile it in the...
  14. Maddin

    DayZ Dual Admin Debug Monitor

    You'll find it in a File called "dayz_spaceinterrupt.sqf", which is not part of Epoch, it's part of DayZ. You could add it to your compiles.sqf manually: dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf"; And then place the File inside your...
  15. Maddin

    Read hiveext.log

    aah ^^ well there's no difference in the hive of the servers, but i pre-cached those lines and only reading them on updates. Not sure how or where i did it lol but you'll have to create a new table in mysql including the cache and the time last cached. also update the other tables with the...
  16. Maddin

    Day/night cycle

    Just make a new Job and set it to for example 24 and 12. Give a global message saying, that the Server restarts at 12 and 24, resetting the time. So you could have both. Your restart and the day / night restart
  17. Maddin

    Set variable from player monitor.fsm

    _guiSelection is used inside the player_monitor.fsm only. The Variable i was wanting to set is "player_updateGui" -> Which updates the Gui obviously. It's a Global Variable and pre-defined in arma2. If i call the Variable from my compiles.sqf file like this: -> player_updateGui = compile...
  18. Maddin

    [Support] DZMS DayZ Mission System

    NP: You see our TS details in that Screenshot above. I'll be going out with my pets now, but after i'll be available for any help you'd need :)
  19. Maddin

    [Support] DZMS DayZ Mission System

    It's an array. Max Range - Min Range. Means the Skill can get set from 0.90 to 1 randomly. Because i'm running on Sauerland i have pretty hard AI's due to the high Sniping Range ;P Otherwise people do Missions in like 3 Minutes i tried it myself and that causes an influance of Gold. Going to use...
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