Means you increase the amount of hits you can take.
Would like to refer to another Post i made:
http://opendayz.net/threads/support-dzms-dayz-mission-system.18421/page-31#post-101133
Use the correct Syntax:
_x <- The Object / Player / Animal
nearEntities <- the function name
['CAManBase'] <- The parameter for the function
['CAManBase','Distance'] <- Correct Parameters
Correct Syntax:
(_x nearEntities ['CAManBase',25]);
Also check, if there is an "_x":
if(_x != "") then...
Hi,
i want a unit to look like as he's sitting on a Chair. I tried "BasicDriver", but that didn't work unfortionatly. If i place this in the Init Expression of the Unit:
this disableAI 'MOVE';this switchMove "amovpsitmstpsnonwnondnon_smoking";
He will sit down, but he sits on the Floor. I want...
Havin a look at the Code. Boxes will be removed, if no player is nearby within 130m and only those
_ammobox = ["USLaunchersBox","RULaunchersBox","USSpecialWeapons_EP1","USVehicleBox"];
Get the UID of the Moderators -> Put them in an array:
_moderators = ["238483462","74271814","239981382","239982214"];
Check if player is moderator ->
_uid = getPlayerUID player;
if((_uid in _moderators)) then {
player addAction ["<t color = '#00FFFF'>Add UAV</t>", "uavScript.sqf"];
player...
Doing that already. ^^ That's what confuses me. It works, if i do it without the player_monitor.fsm, but it won't work if i do it with the player_monitor.fsm.
Might this be wrong? ->
player_updateGui =[] spawn {
while{true}do{
//CODE
};
};
Sorry. The player_monitor.fsm is not part of Epoch Server it's a custom addition i made to the Server to have my own Selection Menu's and all sorts. Originally it's part of the Epoch Mod itself. Also a Custom Loading Text -> You can find it in @Epoch, -> Dayz_code.pbo -> System (Can be opened...
I'm using epoch and "player_updateGui" is not set on there. If i set it in my compiles.sqf it's all fine. But now i do not want to set it in the compiles.sqf i want to set and compile it inside the player_monitor.fsm.
So basically yes, i want to use my own function and compile it in the...
You'll find it in a File called "dayz_spaceinterrupt.sqf", which is not part of Epoch, it's part of DayZ. You could add it to your compiles.sqf manually:
dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf";
And then place the File inside your...
aah ^^ well there's no difference in the hive of the servers, but i pre-cached those lines and only reading them on updates. Not sure how or where i did it lol but you'll have to create a new table in mysql including the cache and the time last cached. also update the other tables with the...
Just make a new Job and set it to for example 24 and 12. Give a global message saying, that the Server restarts at 12 and 24, resetting the time. So you could have both. Your restart and the day / night restart
_guiSelection is used inside the player_monitor.fsm only. The Variable i was wanting to set is "player_updateGui" -> Which updates the Gui obviously. It's a Global Variable and pre-defined in arma2.
If i call the Variable from my compiles.sqf file like this: ->
player_updateGui = compile...
It's an array. Max Range - Min Range. Means the Skill can get set from 0.90 to 1 randomly. Because i'm running on Sauerland i have pretty hard AI's due to the high Sniping Range ;P Otherwise people do Missions in like 3 Minutes i tried it myself and that causes an influance of Gold. Going to use...
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