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  1. Maddin

    [Support] DZMS DayZ Mission System

    NP. You can also try to edit the AI Skill, but that would affect every AI Globally -> In DZMSAISpawn.sqf search for and add: //Add the behaviour _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"...
  2. Maddin

    [Support] DZMS DayZ Mission System

    Are you sure it's a Headshot or could it might just be a powerfully weapon? If you get hit by a M107 (for example) it will be a Headshot because it's so much damage. Same with other good weapons, might also be a MK48 or M40A3.
  3. Maddin

    Day/night cycle

    http://opendayz.net/threads/night-on-every-third-restart.14418/#post-77127
  4. Maddin

    Read hiveext.log

    You running on the latest Epoch? (Sorry for wrong information)
  5. Maddin

    [Support] DZMS DayZ Mission System

    I was just looking in to it and it's all fine. Everything get's set and called correctly. You'll have to just edit the array of skills i.e.: Which is found in ExtConfig -> DZMSAIConfig.sqf //////////////////////// // Array of AI Skills DZMSSkills0 = [ ["aimingAccuracy",1,0.825]...
  6. Maddin

    Read hiveext.log

    It is updating the damage vehicles, on which Params means it has 10682 Params which is way to big. It's propably updating every single vehicle on every single Instance. Might wanna check for errors to.
  7. Maddin

    PBO MIssion

    The reason, why most of it won't work is because it's partially server side. Like Missions, Evac chopper, Admin Tools etc... The rest requires a custom compiles.sqf File.
  8. Maddin

    Set variable from player monitor.fsm

    Hi, i was trying to set a variable from the player monitor, but it wouldn't work and i have no clue, why :/ The code is correct (or?) -> but it just not get's executed: Basically what this does (should do) is to set the variable from out a player selection, making the player chose for...
  9. Maddin

    [Release] pick spawn and loadout

    Sure. Just set the Spawn point a few 100 meters over the ground and then add Halo Jump -> if((getPos player select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = player; s_halo_action = DZE_myHaloVehicle addAction [localize...
  10. Maddin

    [DayZ Spawn Selection] Setup Completed, please wait... forever on my mod.

    In your Code you're using a selection _arr_spawnPos = (survivorspawnpoints select _spawnSelection); // THE SPAWN ARRAY _spawnSelection... Obviously it's all cool - just untill it actually wants to spawn the player. It find the array and bla, but there is no _spawnSelection, because you'll have...
  11. Maddin

    Run script as soon as a player gets in vehicle

    I think you're going on that a bit wrong. You could simply do a endless loop and add something like this inside: if (vehicle player != 0) then { }; Sleep it every 5 secs i.e. make it check every 5 sec and that's your script done. If that does not work try it with if (!isNul(vehicle player))...
  12. Maddin

    [DayZ Spawn Selection] Setup Completed, please wait... forever on my mod.

    OFC. Just look into the second Spoiler http://opendayz.net/threads/dayz-spawn-selection-setup-completed-please-wait-forever-on-my-mod.19683/#post-101040 -> It's already explained there :)
  13. Maddin

    Full weapon control to pilot.

    Can you paste the content of your "Server.ArmA2OAProfile" File, please? PS: It could also be just a bug of epoch -> When switching to Manual Fire press left mouse button once and then F to change weapons. Crosshair may show up then!
  14. Maddin

    [DayZ Spawn Selection] Setup Completed, please wait... forever on my mod.

    Aye, i got you. But you still have to edit the player_monitor.fsm file, but you can keep it in the current loaction tho. It's neccessary and as far as i know there's no other way, because the setup runs trought that monitor every time and if you change the setup you'll have to monitor it to...
  15. Maddin

    Can you add something to the trader for 14 Briefcases?

    If you like at the class here that's the class names: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines/DZE/Gems.hpp
  16. Maddin

    [DayZ Spawn Selection] Setup Completed, please wait... forever on my mod.

    That's wrong. You do not want to edit the dayz_code.pbo, because that means you'll have a custom Client and everybody who wants to connect to your server must download that custom client from your homepage or something. The only way to do it is via the missions. That's why you want to create a...
  17. Maddin

    Can you add something to the trader for 14 Briefcases?

    You could use the Gems. Say if player has 7 BC he can combine it to a Gem. If 2 Gems he can combine it to a better Gem, worth 14 BC. Then let the Trader sell the Item for 1 Gem (or 2).
  18. Maddin

    [DayZ Spawn Selection] Setup Completed, please wait... forever on my mod.

    Did you edit your init.sqf and allow spawn selection? Did you call the player_monitor.fsm manually from the mission Folder? Did you edit the player_monitor.fsm to actually create the spawn selection?
  19. Maddin

    In Search of Anti-Zombie, and Car God Mode at Trader Zones.. using AGN

    Well actually SAR remove zeds works absolutely perfect tho. It's just this part: (_x isKindof being blocked because of the BattleEye Filters :) Simply search for that line in the filters and change 5 to 1.
  20. Maddin

    Deploy bike... change the option to deploy it

    Yes, there is a way. You'll have to re-define the CfgMagazines.hpp in your mission Folder (i have no clue how, sorry) and the rest is pretty simple. All you do is write a class for your Item or Edit the existing class. You add a sub class inside the class and that's named "ItemActions"...
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