For Example: Trader Sells umm clothes. Clothes shall cost 1 Gold and 5 Silver. Possible: I'm pretty sure yes. How? Somewhere in the dayz_server.pbo at the [...]trader.sqf.
Anybody got a Idea how to make it?
Hello,
Autopilot and Sauerland is something, that does not fit together. Where is the Airport ID defined, so i can set the Autopilot to the correct Airport on Sauerland?
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In my local testing which i noramally do via a hack it seems like it does not want to check _uid for Null. So this will work:
_weapons = [currentWeapon player] + (weapons player) + (magazines player);
_isBike = typeOf cursorTarget in...
Sorry i gave you a wrong information. You have to look in your HiveExt.ini File.
for you it should look like this at the end:
[Logger]
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
;They are sorted by importance (low to high), with trace being the...
Is it working? And by the way: If you test something go to your config.cfg File and change the log level, so you can see what works and what doesn't :P
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Not sure, if "ItemToolbox" is a Weapon or Item. Might wanna check first:
//BIKE DEPLOY
if((!isNull _uid) && (!isNull _deploybikedonors) && (_uid in _deploybikedonors)) then {
//Player is Donator
player sideChat format["%1", items player]; //Give a List of Items from the Player...
Why that? That's the main part ^^ and the Units are all scripted, they work absolutely fine. The whole main Script works fine, just not script's that are called from the main Script:
burn_flag_1.sqf
burn_flag_1.sqf
flag_annihilation.jpg
repair.sqf
spawn_veh_hive.sqf
squad_1_board.sqf...
Open your .RPT File and scroll to the End. What is it saying there? (Your RPT File is located same Location as your server config files which are for example "Hive.ini")
Hi,
i made a Mission and tryed to load it into DayZ. So i call the script in the Init and in the script itself is this:
if (isServer) then {
_this = createCenter west;
_center_0 = _this;
[BUNCH OF CODE]
};
The main script itself works fine, but no other scripts are called. For Example if...
Hi,
i do know fer sure, that there are a few dozen Posts, about a bug where players appear passed out with a broken leg, when they change clothes. They have to relogg in Order to move again and after they don't have the clothes on.
Some might say "It's InfiSTAR" and yes, i got InfiSTAR. But...
// Bump | Edit:
According to this Link it should work like this:
_player = [WEST, player];
_player SideChat "Test Breakpoint 36";
But that didn't help. Did i understand or code it wrong?
Apparently WEST equals BLUFOR, which is the Team i'm using. At least, if i read this.
Hi,
i'm trying to use the sideChat in script, so i done this:
player sideChat "Test Message";
But that didn't work at all. Side Chat is enabled and people can use it. It works fine, when i try to use it via globalChat i.e.
player globalChat "Test Message";
but i need the sideChat for that...
I just had a look at BEC. There's a command "!say" that's just perfect. Now i wantet to try that command ingame but i have no permissions so i asked an admin for help and he tried it and got kicked every time he wants to use it. He's using Side Channel and there are players online. Also BEC is...
Thanks for this. But the UID changes, whenever the person has a new IP or dies, doesn't it? And BE.. Reminds me of: It is possible to send private Messages via DART to a Player ingame. Is there any source code available for that? I gues that would be better then scripting a public variable which...
Hello,
i'm trying to send a message to administrators or players with a specific name only. So for example you got this message, which is just the same as in Event Spawn Messages:
[nil,nil,rTitleText,"Some Text to be displayed", "PLAIN",10] call RE;
But that Text will be displayed to every...
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