Yes or you replace compoles.sqf call with a copy of the original and add JAEM and other calls into the new custom one same as you do with the custom fn_selfactions.sqf
Make sure you check out krixes self bloodbag and how to call a custom fn_selfActions.sqf and custom compile.sqf I'm sure you'll solve your issues with that before I even get home
I just posted easier possible way yesterday... #142 before that graven, inkko and schwede posted very easy ways to set it up aswell....
Regarding the itemGeneric needed I forgot I used gravens detained.sqf without the need for _string var
Ha
Haha my intentions were sincere, about the BE exceptions I'm quite sure they're there somewhere.. I'll have to check when I get back home. Until then... Install script check BE kicks and adjust filters
assuming you have a custom "fn_selfActions.sqf" called from "compiles.sqf":
in fn_selfactions add this block of code below _isVehicle = _cursorTarget isKindOf "AllVehicles";
_side = side _cursorTarget == west; //so only Players can be detained
_string = "PartGeneric" in magazines player;
then...
Very true but I assume the reason neither inkko or schwede has released anything is because it still needs testing and fixing. I'm sure they won't mind if you post a tut of your working way of their script, in fact less work for them :)
there are life server files on Armaholic but you need to modify them alot to get them to work. the artis life for arma 3 works with not too much hassle however
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.