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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    ofcourse i have your files in the exact same structure you have them, im talking about my scripts that im merging. however everything loads but server gets stuck with gamesound at loadingscreen counting forever. think its the streetlights scripts i forgot to add serversided but i call them from...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    i dont have any of them, im listing the files that i am merging. anyways my serverrpt gives me this after server crashes as soon as i log in ===================================================================== == C:\Program Files (x86)\EpocServer\Expansion\beta\arma2oaserver.exe ==...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    edited my post above to not dblpost, did i cover all files changed ?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Oh ok great and what about the client side mods rmod etc, do I need to load them client side? Edit, just making sure i cover merging all files in my server and mission pbo. All affected files are: (?) Server: \init -server_functions.sqf \system -server_cleanup.fsm -server_monitor.sqf...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Will I need to change hive time from local to custom or anything?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Thanks a lot mate, I'll apply it and test run it. Much appreciated
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Alright, I'll have to merge your variables.sqf and compiles.sqf with mine however! Also I'm on 1.0.4.2b server version
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Hi all, im trying to install this http://opendayz.net/threads/release-mmmyums-zed-changes-quantity-ai-spawning-permaloot-permazeds-more.10345/page-4 however i keep getting an error while logging into game that streamlocation_fill.sqf not found, also in Server RPT i get this: if (isClass>...
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    DayZ 1.8.0.3 handcuff player help

    Escorting and detaining AI bots is a nice way to "lead" them away from fellow players who yet dont have the humanity to be friendly to them but dont want to end up killing them to survive :)
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    DayZ 1.8.0.3 handcuff player help

    Anything added since last version? :)
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    [Help] - Preconfigured R3F Logistics (Towing and Heli-Lift) ABANDONED

    Hard to understand what you wanted and what you mean by "I rewrite the vehicles", but I assume you want to set which vehicles that can tow and be towed or lifted. That is not done in the config.sqf it's done in the R3F_ARTY_AND_LOG\addons_config\arma2_CO_objects.sqf file. Make sure you finish...
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    DayZ 1.8.0.3 handcuff player help

    Hahaha love that comment Inkko I picture him saying it as well and I've cAught myself saying his favorite phrase "you moder fakers" (intentionally typo to try to match his pronouncement lol) Anyways yes it's working on epoch :)
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    DayZ 1.8.0.3 handcuff player help

    Oh I might be able to just add that sqf and call it from gravers menu? Added stop_escort this way: _pathtoscrts = "Scripts\investigation\"; _EXECscrt = 'player execVM "'+_pathtoscrts+'%1"'; Investigation = [ ["",true], ["Investigation:", [-1], "", -5, [["expression", ""]], "1"...
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    DayZ 1.8.0.3 handcuff player help

    I see, wouldnt it be easier to add a toggle to the escort instead? first press on escort attaches detained player to detainee, pressing escort again releases the detained player putting him back into sitting detained animation/state?
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    DayZ 1.8.0.3 handcuff player help

    works like a charm Inkko, however if the person being detained has his gear window opened before being detained, he can use bandage to get "free" of the animation of sitting cuffed but not move or do anything, escorting a detained player has no stop escort option, you need to re detain the...
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    DayZ 1.8.0.3 handcuff player help

    ill try that in a few hours when im awake :) pulled an allnighter doing absolutely nothing of importance! thanks again mate :)
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    DayZ 1.8.0.3 handcuff player help

    yes i know what you mean and i agree, it may have effect, Renegade2k6 by removing the * from */ would render the block comment invalid, the //is for single row commenting. any code between */ and /* is commented out :) Also the script is a WIP by inkko and schwede and not 100%, but a few pages...
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    DayZ 1.8.0.3 handcuff player help

    I was actually a bit worried about that myself, I'll try move the commenting to separate lines before start and after ending
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