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    [SUPPORT] DayZ of Glory (SPORKMOD)

    just replace your debug.sqf with mine: http://pastebin.com/c7piziCz
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    Is it possible to change the humanity gained or lossed from player kills?

    what about a code that determines if a civilian or hero (nonbandit) fires on another nonbandit, is there a way to add a code that checks self defense thus wont withdraw humanity from the self defending player? scenario: 2 guys stumble up on eachothers, none bandits, civilian 1 fires on civilian...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    im hosting EvolutionZ, can give you mine when i get back home Fixed the bugged out values in our debug window, was a typo on my end after customizing it ;)
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    The mini game teleporting players out can be fixed by commenting out dayz internal antihack like this: //anti Hack //[] execVM "\z\addons\dayz_code\system\antihack.sqf";
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    [Atmosphere] Radio Chatter Help

    Let me know what you came up with mate
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    Stary Outpost - Chernarus

    Already removed those barracks, I was just saying :)
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    Stary Outpost - Chernarus

    Agreed, however your stary additions spawns 2 barracks that conflicts with traders sadly
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    Stary Outpost - Chernarus

    Thanks for the fast reply, what will be removed if I use the code to clear out this rockets additions?
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    [Atmosphere] Radio Chatter Help

    One idea is to test call a sound you know working, say you use another script that uses sound that is working, it may be the soundfiles themselves that has to low db frequency
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    Stary Outpost - Chernarus

    this map addition really is nice, however it conflicts with my other stary additions.. whats the easiest way to undo these buildings/objects? cant find them in the database..
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    Database Is Not Saving please help!

    And I just noticed the date haha :)
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    DayZ 1.8.0.3 handcuff player help

    Thats good to hear, if you need help in any way let me know :)
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    [Atmosphere] Radio Chatter Help

    i think maybe your fn_selfActions.sqf calling is invalid? do you call fn_selfAction from your custom compiles.sqf?
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    DayZ 1.8.0.3 handcuff player help

    ah i see, still you dont use the Imprison.sqf? I assume the imprisson part is the code that puts the escorted player inside a vehicle still being detained. so far i have it working with detaining, searching,escorting and releasing, only problem is if you forget to force the player to do a...
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    DayZ 1.8.0.3 handcuff player help

    Thanks inkko, ive added Gravers version of this, but missing the Imprison.sqf sadly. What is the main differance between Scwedes/yours and Gravers script? thanks in advance! Edit: is my @epoch fn_selfActions.sqf flawed? im running 1.8.0.2 dayz with epoch 1.0.4.2 and theres no such line as...
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    Database Is Not Saving please help!

    Make sure the script is using same structure as your db, is the script old? Check db querys and see if the db has changed/ needs to be altered
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    DayZ 1.8.0.3 handcuff player help

    cant find the //Gather nor the //Allow player to gather part in fn_selfaction.sqf...
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    [Tutorial] Blue Pheonix AdminTools for Epoch 1.0.2.5

    ah thanks alot! edit: Actually the killing a hacker block has no code similar to the one we need to find... server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith {...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    You can call it in several ways, I'm calling it server sided by adding a buildings folder in the server.pbo and placing the minigames sqf inside the buildings folder. edit your server_functions.sqf by adding this code: //Minigame call compile preProcessFileLineNumbers...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    Np mate, however the gunshop needs a serious overhaul with class ids, also the mini game code needs fixing since it instantly teleports the player back outside the arena after start of mini game. The actual arena also needs to be fixed, we have floating objects midair as can be seen on my...
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