what about a code that determines if a civilian or hero (nonbandit) fires on another nonbandit, is there a way to add a code that checks self defense thus wont withdraw humanity from the self defending player?
scenario:
2 guys stumble up on eachothers, none bandits, civilian 1 fires on civilian...
im hosting EvolutionZ, can give you mine when i get back home
Fixed the bugged out values in our debug window, was a typo on my end after customizing it ;)
The mini game teleporting players out can be fixed by commenting out dayz internal antihack like this:
//anti Hack
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
One idea is to test call a sound you know working, say you use another script that uses sound that is working, it may be the soundfiles themselves that has to low db frequency
this map addition really is nice, however it conflicts with my other stary additions.. whats the easiest way to undo these buildings/objects? cant find them in the database..
ah i see, still you dont use the Imprison.sqf?
I assume the imprisson part is the code that puts the escorted player inside a vehicle still being detained.
so far i have it working with detaining, searching,escorting and releasing, only problem is if you forget to force the player to do a...
Thanks inkko, ive added Gravers version of this, but missing the Imprison.sqf sadly.
What is the main differance between Scwedes/yours and Gravers script?
thanks in advance!
Edit: is my @epoch fn_selfActions.sqf flawed? im running 1.8.0.2 dayz with epoch 1.0.4.2 and theres no such line as...
ah thanks alot!
edit: Actually the killing a hacker block has no code similar to the one we need to find...
server_checkHackers = {
if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
if(!isNil "DZE_DYN_HackerCheck") exitWith {...
You can call it in several ways, I'm calling it server sided by adding a buildings folder in the server.pbo and placing the minigames sqf inside the buildings folder.
edit your server_functions.sqf by adding this code:
//Minigame
call compile preProcessFileLineNumbers...
Np mate, however the gunshop needs a serious overhaul with class ids, also the mini game code needs fixing since it instantly teleports the player back outside the arena after start of mini game. The actual arena also needs to be fixed, we have floating objects midair as can be seen on my...
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