Okay so I put chance that any AI would spawn to "0" on everything except the one group of 2 bandits at NWAF, a 25% chance for one bandit at devil's castle and one bandit ambush at factory, which the factory one doesn't work.
BUT... I still have groups of survivors walking around pikoslova, north...
I just don't know what you mean by this, "make sure that fnc_tower_lights.sqf is filtered out for: createVehicle & deleteVehicle." Where is this createvehicle and deletevehicle? So I replace that with the fnc_tower file.sqf file?
Didn't work, but then again I don't get what you mean by,
"BATTLEYE
I am using my custom scripts.txt, I would make sure that fnc_tower_lights.sqf is filtered out for: createVehicle & deleteVehicle."
Also, by default does this script make it to where the towers are on without a generator? It says...
Okay, so they military, survivors spawns first when I just put them at NWAF. But when I put only bandits they either don't spawn or take forever to spawn. I'm assuming that's what's going on with the ambush with only bandits. Can I make only hostile military people?
I followed Tiger's tutorial on AI and did the road ambush idea.
I add this one above // End of area marker definition section
// road ambush
_this = createMarker ["SAR_area_admin", [221,[13157.4,7277.53,0.001]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType...
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