just have a question. I have 4 humanity Tier Ranks of 9 classes per tier side how would i apply this? Tier1 new players tier 2 +20k and -20k tier 3 +100k -100k and tier 4 +200k and -200k.
ok. i use dzai and on my ai heli list i have Ka137_PMC . When ai spawn in that heli i like a custom siren sound named SirenLoopMono.ogg to play. Kinda like a player toggle siren on in a cop car.
Vampire you seem pretty smart so my bud and i want to show you something that he was working on and if its possible to get working. Wayfar.de:9992 look for osmox
I've been trying to get a ka137 heli either from dzai or wicked ai that would spawn like a normal heli but instead of shooting a player but fly down hover and attachto and fly off then drop player around 600 meters in the air. Anyone help that's good with scripting?
Not sure why this isnt working! Running epoch
class Sensors
{
items=6;
class Item0
{
position[]={6325.6772,304.99033,7807.7412};
a=100;
b=100;
activationBy="WEST";
repeating=1...
private ["_unit","_player","_humanity","_banditkills"];
_unit = _this select 0;
_player = _this select 1;
//If the killer is a player, lets handle the humanity
if (isPlayer _player) then {
private ["_banditkills","_humanity"];
//diag_log text format ["[DZMS]: Debug: Unit killed by...
is it possible to make this work from ground veh with turrets so ai can shoot on land?
//Fill all available helicopter gunner seats.
_heliTurrets = configFile >> "CfgVehicles" >> _heliType >> "turrets";
if ((count _heliTurrets) > 0) then {
for "_i" from 0 to ((count...
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