Search results

  1. H

    Gender Selection screen, help me get rid of it?

    edit the fsm to always force male
  2. H

    Call for Devs - The Walking Zed FULL mod

    its ok namalsk basically copy and pasted STALKER
  3. H

    ChooChoo Trains Script

    Man why you have to target me go compress wasteland pbo or something :p
  4. H

    ChooChoo Trains Script

    I included an example mpmission pbo :)
  5. H

    ChooChoo Trains Script

    Press C :D
  6. H

    ChooChoo Trains Script

    its somewhere between cherno and electro ^_^
  7. H

    ChooChoo Trains Script

    choo choo comes by like every 5 mins
  8. H

    ChooChoo Trains Script

    You can save the code as another file (i.e. anotherFile.sqf) and in init.sqf put on its own line #include "anotherFile.sqf" super easy. Use zonekiller's track id finder mission
  9. H

    ChooChoo Trains Script

    So I was in dayz.st irc and people there reminded me of a train script which I had planned to port to dayz a long time ago but forgotten :oops: So now, here it is: proTip: Everything you need to modify is in MPmission.pbo in init.sqf, add this at the end: if (!isServer) then {...
  10. H

    HOW TO ADD MODS TO SERVER

    you don't add weapon packs in dayz you can, but everyone else have to download them too
  11. H

    Death Screen

    *sigh* .paa files only
  12. H

    How to call Server_PlayerSync

    call dayz_forcesave;
  13. H

    HALO Jump On Spawn! - Tutorial

    This is written by you now? LOLOLOOLOL
  14. H

    SUV Skins/Colors

    which is why you make the code execute on everyone (preferably when they join)
  15. H

    Removing ammo from vehicles (Bliss)

    if you are spawning the vehicle through database, then its server_monitor.sqf
  16. H

    Removing ammo from vehicles (Bliss)

    Implement it on whoever spawns the vehicle. So the server most likely
  17. H

    SUV Skins/Colors

    http://community.bistudio.com/wiki/setObjectTexture A very ghetto, but easy way to do this
  18. H

    Removing ammo from vehicles (Bliss)

    example: _a10 = "A10" createVehicle [(getMarkerPos "PlaneSpawn" select 0), (getMarkerPos "PlaneSpawn" select 1), 250]; _a10 setPos [(getPos _a10 select 0) + (_x * 40), getPos _a10 select 1, 250]; _a10 engineOn true; _a10 setDir 290; _dir = 290; _speed = 500; _a10 setVelocity [(sin _dir *...
  19. H

    Implementing a select - spawn system

    First, the variable comes back null because dayzloginrecord is JIP'd. This means waitUntil {!isNil ("dayzLoginRecord")}; immediately becomes true and _randomSpawn = player getVariable "RandomSpawn"; is ran BEFORE if (_randomSpot) then { Second, you can probley copy and paste some code/dialogs...
Back
Top