You can save the code as another file (i.e. anotherFile.sqf) and in init.sqf put on its own line #include "anotherFile.sqf"
super easy. Use zonekiller's track id finder mission
So I was in dayz.st irc and people there reminded me of a train script which I had planned to port to dayz a long time ago but forgotten :oops:
So now, here it is:
proTip: Everything you need to modify is in MPmission.pbo
in init.sqf, add this at the end:
if (!isServer) then
{...
First, the variable comes back null because dayzloginrecord is JIP'd. This means
waitUntil {!isNil ("dayzLoginRecord")}; immediately becomes true and _randomSpawn = player getVariable "RandomSpawn"; is ran BEFORE if (_randomSpot) then {
Second, you can probley copy and paste some code/dialogs...
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