ok example time:
in your description.ext, put this at the end:
class RscTitles
{
titles[] = {"example"};
class example {
idd = -1;
movingEnable = 0;
duration = 10;
fadein = 2;
fadeout = 2;
name="example";
controls[]={"Picture"};
class Picture {
x=0.0; y=0.0; w=1.0...
I was looking into doing this a while back, my feelings on the subject are just making changes to server_hiveWrite would be sufficient.
server_hivewrite would get the time from HiveEXT and calculate how much game time will need to be accelerated. server_cleanup.fsm already retrieves and syncs...
Actually, every private server is vulnerable to this kind of attack.
This is due to a combination of remotely executing loadfile/preprocessfilelinenumbers and child:999. What TLM suggested will solve the loadfile issues but not the child:999 attack vector.
So don't be surprised when your sql...
I suppose you can do a force save of the player after he/she finishes the HALO jump.
for example, in fn_halo.sqf
bis_fnc_halo_para_vel = nil;
bis_fnc_halo_para_velLimit = nil;
bis_fnc_halo_para_velAdd = nil;
bis_fnc_halo_para_dir = nil...
Whoops, I made mistake in my post.
First of all, everyone should be using dayz_Totalzedscheck instead of dayzloginRecord.
Second, the "respawn_marker" setmarkerpos code should solve the problem created by the new build in anti-tp.
Third, "respawn_marker" setmarkerpos is just a temporary...
if (!isDedicated) then {
[] spawn {
waitUntil { !isNil ("dayz_Totalzedscheck") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -2000 and (typeOf player == "Survivor2_DZ" or typeOf player ==...
oh yea the other new thing is the build in anti-tp which prevent players being setpos to high altitudes.
No worries I already got ways around it will post soon
Warning, due a mistake made by dayz developers some code needed to be changed (mission.pbo ini.sqf code):
Old code:
if (!isDedicated) then {
[] spawn {
waitUntil { !isNil ("dayzLoginRecord") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and...
All you need is the ParachuteWest exception in createVehicle.txt. Seeing as how you are getting logged for parachuteC you are prolly still somehow using the default bis_fnc_halo.
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