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    Implementing VFLadder - Action only shows up when pointing at object

    There isn't. But if you can remove a 'stock' action, (the ladder comes with the action already applied) that would probably be the easiest way to fix this.
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    Implementing VFLadder - Action only shows up when pointing at object

    Might try removing the 'climb ladder' action from the ladder itself while it's being placed, then put it back on when it's dropped. No idea if it'll work or not. Sorry, I haven't been around much over the last couple weeks - been distracted.
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    Implementing VFLadder - Action only shows up when pointing at object

    Negative. I've gotten it working as we discussed, but haven't even added the multi-ladder check to see if that works. Since I don't know when the teleport issue is happening, I can't really test for that. I played around with placing ladders, and didn't get teleported, so without more info I...
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    Custom buildings help

    I only wish. I have to find them manually and test. The hospital tents are on my editor list somewhere, but I use the OA lite upgrade so I'm not sure if I saw it in those lists or the standard list.
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    Custom buildings help

    When I was adding barracks, I had to edit the Barrack's building to be the correct one - the one I found ended in EP1, which was NOT the one that spawns loot. Use the class name that ProSpeedy posted.
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    Implementing VFLadder - Action only shows up when pointing at object

    Toss it at me. Don't know whether I'll have the time tomorrow, but I should at some point this weekend.
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    Giving Help To Server Admins To Install Scripts/Plugins

    Credit is key - I read his statement when I first saw this thread 'I have a wide variety of scripts' as he has them installed, not that he owns them, since no one who actually regularly browses this forums would think he did, but it could easily be misread by new folks. Asking permission is a...
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    Taviana 2.0 Custom Loadouts

    Agreed, very nice job Will. It's good that it's out there and working.
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    Giving Help To Server Admins To Install Scripts/Plugins

    Considering there appears to be a demand for people who will install scripts for server admins for a fee, I don't find the offer to do this for them offensive.
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    [IDEA] Evidence (File1): Possible To Add Readable Content?

    If the objects themselves aren't banned, I suppose it would be possible to have an action that is 'Read Files,' which only displays when you have File2 in your inventory, and have it display something specific. It would be the same for all objects of Evidence(File1), though, unless you went...
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    Programmatically get worldspace position?

    You'd need getdir to pull the direction, then format it and the coords appropriate to the DB format and then send it to clipboard. I don't know if there is a function that gives you both, in the same call, in the same format as the DB.
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    Programmatically get worldspace position?

    What format are you looking to see it in? The same format it shows in the DB, or will any format do? This may work, depending on what position you are looking for: http://community.bistudio.com/wiki/getPos There are several other getPos's referenced in that article that get slightly...
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    DayZ Admin tools

    Likely sarge's AI - If you kill a friendly Ai you are flagged as bandit until you log out and in. It will flag your vehicle as an enemy vehicle when you are in it and may block your non-flagged friends from getting in. I think Sarge has a fixed UPSMon file in his github that (may or may not)...
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    Base Building DayZ 1.2 Released

    The database updates are done in the server PBO (Part 3 of the installation steps). Antihack is probably the issue here, turn it off and the disappearing windows should as well. I don't use antihack, so don't know how to change it to except it.
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    Always in combat unless stood still?

    I believe a script exists for this called "ActiveCombat"
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    Taviana Strip Vehicles script?

    This one works perfectly on Tavi. http://opendayz.net/threads/remove-parts-from-vehicles-simplified.9227/
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    Implementing VFLadder - Action only shows up when pointing at object

    Gary, I don't think the problem is that - the if checks there just check whether the action is already on your mouse menu. It doesn't check in selfAction at the moment that there is a ladder up and waiting to be placed (when you are moving around to place it with it visible in front of you). I...
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    Implementing VFLadder - Action only shows up when pointing at object

    Okay, so I just spent over 2 hours trying to fix this, posted the thread, and 10 minutes later I figured it out. Typical. I had, in typical fashion, added the new globals to the end of the file: player removeAction s_player_createladder; s_player_createladder = -1; player...
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    Implementing VFLadder - Action only shows up when pointing at object

    Greetings, I'm working on implementing VFLadder into my server. I've got it working... to a point. I've added this code to selfActions (Actual adds starts at if(_canDo) then ): if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull...
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