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    Scripting help willing to pay

    Dayz.st has a fantastic map tool in your server admin control panel - you can add vehicles there. If it's on the unbanned list (UH1Y is on the unbanned list, so you can spawn it), you just need to paste it's class name (which is on that thread above) into the dialogue you get when you add a...
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    MLRS/TOW MISSILES/M1 TANK GUN

    The projectile itself is banned. You'll encounter that a lot with the new unlocked vehicles. Half of an attack helicopter's armament is banned, TOW missiles on the striker are banned (the TOW on the HMMWV works, though), a portion of a couple of the jet's armament is banned. Rmod would fix...
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    Remove Parts From Vehicles (Simplified)

    Installing this on Taviana works differently. Taviana already overrides the dayz compile file. For Tavi, you need to copy the Tavi compile file from the @Taviana folder (see the path in the code block below), not from @Dayz. Then find in the init where Taviana overrides the compile, comment that...
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    [REQUEST] Working base building 1.2 with Dayz.st

    I got it working fine on Taviana 2.0 on dayz.st. Probably not a host problem - reread the instructions and make sure you have followed every step correctly. Saving to DB problems are likely caused by something missed in your server pbo or your DB changes.
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    Base Building DayZ 1.2 Released

    It won't be. The 'build' in the build recipes menu doesn't do anything - presumably it's there for some future update. Have the materials necessary (and only those materials necessary) in your inventory. Right click on any of the ones that normally can be deployed and select the option (right...
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    Base Building DayZ 1.2 Released

    I got this working fine on dayz.st, Tavi 2.0. I have not yet played with gates/keypads, so I can't vouch that works yet. But deployables save properly (although I had a bar gate teleport about 5 meters on restart instead of the possible 1 advertised, which was annoying since I can't figure out...
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