I sometimes get an error when starting the server.
In the database I get some vehicles with no spawn details and have to give it a value before the server will start correctly. How do I prevent this from happening and what is the easy fix?
I used this code on my server which I found somewhere else. This is not my work, I am only posting the information from the other forum.
Edit server_functions.sqf
Search for spawn_heliCrash = {
Replace that block of code with the code below
Run build.pl and deploy the mission file and server...
How long will loot be saved in a tent with this version? I see in the DB cleanup file something about 8 days. Does this mean content will be wiped after 8 days if no one saves the tent, or will it be deleted in any case after 8 days.
Also, do I need to manually run the different cleanup...
Thanx for the reply. Love your work!
I managed to fix the smoke issue by adding the code in the first post from http://www.tunngle.net/community/topic/90591-fix-helicrash-sites-must-smoke/
Hi there,
When a vehicle is damaged I observer the following.
1. Jump out quick, get back in and the vehicle is repaired and 100% again.
2. When a repaired vehicle is damaged it spawns fully repaired after a server restart.
Anyone else having this?
Hi there,
On the other forum you said "\MPMissions\dayz_1.Chernarus\init.sqf. Line 14: Change the number to + or - depending on what your local time is. If your time is 4:00am and you want it completely daytime change the "tzOffset = 0;" to "tzOffset = 6;". "
When I look at this file I don't...
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