Well the first error is from your heli crash loot. At the end of the Sa58 you have a unneeded comma after the bracket from what I see.
For the second one you will want to go look at your server_monitor.sqf in your dayz_server.pbo and see what is going on around line 179 like it says.
Dude those cars are fing sweet. I am biased tho I drive a '09 evo :p
Map looks awesome too, i'd consider throwing up a server if you guys plan to release the files.
I would play the shit out of a highlander spirited mod. More kills you get the stronger you become and are harder to kill. The longer your hair the more play you get throughout the ages lol
And of course no fighting on holy land :P
I would like to invite all of you of opendayz to join either of our two private hives.
Our oldest and original server includes the following:
Server restarts every 4 hours
200 vehicles including a couple MH60'S
Towable Vehicles & heli lifting & just added Fast Rope Drop
JSRS & STmovement...
class Markers
{
items=7;
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-18697.58,379.53012,25815.256}...
That's strange I have all of these skins working on my box; the something went wrong message is a bug in the 1.7.6.1 patch itself.
Haven't heard any complaints of players not being able to enter vehicles together; but that could because of the massive amount of banditry on my server:p
For those of you that are having trouble; I compared my entries to Excelsiors and the pre-existing entries matched up so I just replaced that entire section and it worked perfectly.
I have been added buildings to my server via Database and loot has been spawning since I started hosting a server about 5 months ago.
Some buildings just aren't in the loot tables so they won't spawn loot.
The beta patch 102591 made changes that allowed those vehicles to spawn, the OP's method is an alternative to moving the communityproject pbo's from the patch to your servers addons folder.
That is why only specific vehicles are working with this method. The anim.pbo is not the only thing that...
The CBL isn't maintained anymore last time I checked. It was hap hazard with the proof required for a ban as well so I wouldn't be surprised if it was a false positive.
I don't know what your doing any different then what I did but it does not work following OPs guide.
I was getting kicked every time upon joining with verify sigs enabled. For the reason I stated above.
It being a client side modifiable pbo isn't the issue. The issue is the server having...
Amazing work Execelsior, I know how much a pain in the neck the editor is. This turned out really nice, like was asked before though would you be willing to upload it with the towers? It looks alot better with those.
This does not work.
First to even get into the server you must set verify signatures to 0. Otherwise you will get kicked for not having a valid signature for dayz_anim.pbo
This opens you to some holes in preventing alot of exploits.
Secondly it doesn't even unban anything; weapons...
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