I can also confirm using Cyrq's post a few pages back works perfectly with DayZ CC. I have been using it since it was posted and have not had any issues with it.
Did your steps and OP's and I am only getting this in my RPT.
7:10:46 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
7:10:46 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'HeliCrash' at 2966.84"
7:10:46 "DEBUG...
Thanks.
Question not exactly related to this but how do we go about editing the loot of heli crashes using the new spawn method? I have been using the old spawn system because it seemed like heli's took forever to spawn using the new system and I didn't see how to swap out loot.
Not sure if anyone else is having this issue or not. However it seems to have started within the past week or so for me.
All players as you can see below show ping in DART as -1. Any messages sent through dart are not received by players in-game. Same goes for messages sent via the BEC...
Like I said there is only a chance that you get the Michael J foxes when taking damage. It is not an every time thing. There have been characters that I had alive to DayZ and they never once got the shakes.
Unless there is something wrong with the specific server you play on(doubt it) or your...
So I need to wait for the Arma3 server to crash before I can know if it works? I was trying to execute the exe to see if it would actually launch my Arma 3 wasteland server, I am now just getting invalid basic.cfg and config.cfg errors when executing it. I tried changing the .ini to match my...
I downloaded this but doesn't seem to actually do anything. I placed the steam_app_id.txt in my arma 3 root directory. Tried it with my arma 3 server running and not running and either way a cmd prompt just opens and closes right away and nothing happens?
I don't see the txt file you mentioned...
This is something I was wondering about.
Other than that this works great, when the server is lower pop this makes it seem more alive. Thanks alot for this sarge I am loving the challenge of being a bandit with this running :)
Yea sorry uploaded the wrong .pbo
Where I was getting hemmed up was I wasn't sure where in the init.sqf I should place the
execVM "R3F_ARTY_AND_LOG\init.sqf"
What I am saying is there are tools that parse the mission.sqf or mission.biedi and import it into your database. The same way buildings are done. I would link you to the ones I have used in the past but am not on my usual computer and do not have my bookmarks available.
Google is your friend...
If a spawn point is in use, as in that spot already has a vehicle there. You don't want another in that same location because what's going to happen? Both or at the minimum one vehicle will explode. You just need to make alot of spawn points.
Secondly go into your vehicles table of your...
Add them through the map editor, if you search there are several tools you can use to import them from the mission file that is created when you save your work in the map editor.
I have been trying to get this to work forever and for the life of me can't figure out why.
At one point I was able to get the tow menu to come up and had the heli portion working but whenever editing what could tow and lift what it broke completely and haven't been able to get anywhere since...
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