Cannibalism
What it does....
Allows you to gut and eat dead players. There is a 10% chance of cutting your finger and losing 1000 blood and a deduction of -500 humanity for each gutting.
Requirements
A brain and the ability to read and edit text
Easy - 5 mins
Thanks dayz 2017 guys for...
Random Clothing Parcels
What it does....
If you loot a soldier skin in game, wearing the skin will give you a random new skin from a list of additional models which work in dayz 1.7.7.1
Requirements
A Custom loot table to add the soldier skin items to
A brain and the ability to read and...
Apologies I was talking about rpt logs as I had that issue with an older another debug monitor which was posted somewhere here looks like you had it in the right section anyway though.
You need to add an exception to your battle eye filters to stop your script logs being hammered, really...
Working skins for 1.7.7+ are here:
"TK_INS_Soldier_EP1","Soldier1_DZ","CZ_Soldier_DES_EP1","US_Soldier_EP1","BAF_Soldier_MTP","BAF_Soldier_DDPM","BAF_Soldier_L_MTP","BAF_Soldier_L_DDPM","BAF_Soldier_Officer_MTP","BAF_Soldier_Officer_DDPM"
That is the code from player_build.sqf that makes sure you can't destroy an object after you build it. the _isdestructable property is defined in the build_list for each buildable item. If it is set to false this code is applied to the object:
_object addEventHandler ["HandleDamage", {false}]...
Its a model bounding box issue with ARMA 2, can't see it being fixed until the stand alone comes out.
Think they added the ability for zeds to still hit you in vehicles to try and counter this but it introduced more bugs than it fixed so now they only do it in cars I believe....
Here's my files for 1.7.7.1 chernarus hopefully this helps, please be aware my dayz_code directory doesn't have my fn_selfActions.sqf in it as I have it elsewhere.
I would recommend comparing files rather than just replacing everything.
edit: never mind I was being dumb I missread your post...
I guess you made a mistake somewhere then maybe fn_selfActions.sqf, I've never seen that issue.
For me everyone has a remove option, for owners they get the items back etc. For everyone else its the regular toolbox removal with percentage chance to fail.
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