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    DX | Custom Debug Monitor

    Anyone have any ideas why making me debug toggle like this stops combat rolls from working?
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    Release: Player2's Knockout

    You are just stupid
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    Cannibalism

    Cannibalism What it does.... Allows you to gut and eat dead players. There is a 10% chance of cutting your finger and losing 1000 blood and a deduction of -500 humanity for each gutting. Requirements A brain and the ability to read and edit text Easy - 5 mins Thanks dayz 2017 guys for...
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    Random Clothing Parcels

    Random Clothing Parcels What it does.... If you loot a soldier skin in game, wearing the skin will give you a random new skin from a list of additional models which work in dayz 1.7.7.1 Requirements A Custom loot table to add the soldier skin items to A brain and the ability to read and...
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    Help removing Fog..

    http://opendayz.net/threads/change-weather-server-side.6702/
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    DX | Custom Debug Monitor

    Apologies I was talking about rpt logs as I had that issue with an older another debug monitor which was posted somewhere here looks like you had it in the right section anyway though. You need to add an exception to your battle eye filters to stop your script logs being hammered, really...
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    DX | Custom Debug Monitor

    You can stop your debug monitor spamming your rpt logs by making sure you have it in the if (!isDedicated) then { section of init.sqf
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    Random Clothing Parcels

    I posted everything that works with 1.7.7.1
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    Release: Player2's Knockout

    It's called PVDZ_obj_Fire now, no idea if the rest of the scripts still works at the moment though.
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    Random Clothing Parcels

    sounds like you didn't update server_playerLogin.sqf comment out the check as shown in the OP or change it to if (!(_model in...
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    Random Clothing Parcels

    Working skins for 1.7.7+ are here: "TK_INS_Soldier_EP1","Soldier1_DZ","CZ_Soldier_DES_EP1","US_Soldier_EP1","BAF_Soldier_MTP","BAF_Soldier_DDPM","BAF_Soldier_L_MTP","BAF_Soldier_L_DDPM","BAF_Soldier_Officer_MTP","BAF_Soldier_Officer_DDPM"
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    1.7.7.1 loot fix

    Nope that file is already in dayz_server.pbo as those instructions clearly state.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I will have to check when I am home but from memory I am pretty sure they are defined in the server pbo in server_functions.sqf ?
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    That is the code from player_build.sqf that makes sure you can't destroy an object after you build it. the _isdestructable property is defined in the build_list for each buildable item. If it is set to false this code is applied to the object: _object addEventHandler ["HandleDamage", {false}]...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Glad we're on the same page now, I'm going to continue trying to debug the problems this weekend I will let you know if I make any progress.
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    Hiding under helis

    Its a model bounding box issue with ARMA 2, can't see it being fixed until the stand alone comes out. Think they added the ability for zeds to still hit you in vehicles to try and counter this but it introduced more bugs than it fixed so now they only do it in cars I believe....
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Here's my files for 1.7.7.1 chernarus hopefully this helps, please be aware my dayz_code directory doesn't have my fn_selfActions.sqf in it as I have it elsewhere. I would recommend comparing files rather than just replacing everything. edit: never mind I was being dumb I missread your post...
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    Base Building DayZ 1.2 Released

    I guess you made a mistake somewhere then maybe fn_selfActions.sqf, I've never seen that issue. For me everyone has a remove option, for owners they get the items back etc. For everyone else its the regular toolbox removal with percentage chance to fail.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    http://pastebin.com/5fW6JKDd Try my server_updateObject.sqf
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