You added them to the vehicles table, the database doesn't care what the classname its saving is. I don't really understand the point of your thread without sharing code. If you're stuck on something I'm sure there's plenty of people who can help you here. Making a thread saying you got this...
The buttons are rebound in compiles.sqf for the building controls, if you want to change the buttons to something else here's a list -
https://community.bistudio.com/wiki/DIK_KeyCodes
Oh god yeah the Mi-17 is insane to shoot down without a 50 cal we disabled those because they were so hard to damage. Yea LRR was the Lapua never understood why it wasn't in the mod in the first place, that gun was so much more balanced than the AS50.
I'm glad they banned everything they did tbh, there was so much stuff that had no place being unbanned and just gave the script kiddies lots of new toys to spawn in. Tanks, A10s, rocket launchers, Apaches etc could all be spawned before. The only thing I really miss is the LRR :( Dayzmod does...
I heard there's servers with both AS50's and M107s on 1.8.0.3, could be someone told me wrong I guess though and they are just all using that AS50 class you listed. Does that AS50 still have the green boxes around all zombies and players when scoped in?
A banned class is one which doesn't show up correctly in the game (MK17, LRR, Saiga etc) or is redefined to do no damage (like M107_DZ/AS50). Modifying a loot table to include a gun that's not in the vanilla tables isn't really what this thread is about. Try giving yourself "BAF_LRR_scoped_W"...
The commented out code won't be quite correct as it doesn't use ATL if I recall correctly so doors above ground level will have issues returning to the correct height. You'll also need a couple of setPos exceptions in BE. I looked at whitelisting the command in my antihack a long time back but I...
Your antihack is interfering with rhideObject.
Instead of this
_nic = [nil, _x, "per", rHideObject, false] call RE;
Do something like this
_posATL = getPosATL _x;
_z = _posATL select 2;
_z = _z+6...
I miss the lapua so much :(
M107/ AS50 etc appear to be using a different classname to the usual dayz variant on the 1.8 servers that have them enabled (since you can't use backpack with it). Maybe dayzmod just didnt ban all the classes and only the _DZ ones? I also heard they all still draw...
This is a fantastic little tool I put a webpage together to parse my logs and show them graphically and it's proved very useful. My only request would be an option to also scan deployable inventories for things like tents and stashes. I've used the player logs already to catch dupers but it...
If you look at the update/publish server files you will see if statements like these which decide how the inventory format is stored
if (_object isKindOf "TrapItems") then {
if (typeOf(_object) in allbuildables_class) then {
The problem you have is that your tents need to be included in...
Dometents and stashes already work fine for me in 1.8 without any change. Guess its different in overwatch. The inventories for basebuilding items are stored differently to tent/vehicle inventories as you have seen. You will need to change server_publishObject and updateObject and probably...
You can also stop people looking through walls using third person camera and leaning. Add this inside your dayz_spaceInterrupt section in compiles.sqf
edit: appears double tapping can work around this one
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.