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  1. J

    Vehicle inventory and editing slots

    Thats just going to make a shit ton of vehicles spawn.
  2. J

    Weapon Cache in DayZ?

    use the database method instead. Every time someone logs in it adds what you have in the init line to cargo. I dont know why it doesn't delete the old stuff first. but thats what it does *shrug* The database method works perfectly, and the box refills with your desired items each reset.
  3. J

    Error Log help!

    2:26:49 "ERROR: Cannot Sync Character Error: No vehicle has nil characterID" 2:26:49 Bad conversion: array 2:26:49 Error in expression <r"] call server_updateObject; } forEach nearestObjects [_pos, ["Car", "Helicopte> 2:26:49 Error position: <nearestObjects [_pos, ["Car", "Helicopte> 2:26:49...
  4. J

    Vehicle inventory and editing slots

    Running files server side and bypassing the dayz code in favor of them is pretty standard server modding, thats what you get when you change your "init" or "compiles"
  5. J

    Vehicle inventory and editing slots

    CFGVehicles.bpp in your DayZ code has a few. Ive never fiddled with it. But stuff like the Mi17 are in there. Stuff with the _DZ at the end only. I think it may pull the others from arma direct
  6. J

    Request: Shoot from side of MH6J

    Like I said, ugly as sin. U can get all the anims to play, can even have them in the correct sitting position, those seats will technically be empty though.
  7. J

    Request: Shoot from side of MH6J

    It might be possible with a glue script though. It would be ugly as sin, but it might work.
  8. J

    Is respawn logic updated?

    U da man!
  9. J

    How to make loot cycling less rewarding?

    Confirmed changes had an affect on loot spawning. Need to change two files to get it to work. player_spawnlootCheck.sqf and player_spawnCheck.sqf Put them into your mission folder, add them to the inti and you can then change how often things will spawn and how often they get deleted by cleanup...
  10. J

    How to make loot cycling less rewarding?

    I just tried to mod a few files to get the desired results. Will post findings and how to if I get it working. Testing now.
  11. J

    Is respawn logic updated?

    Where did you put this code? I have had several players on my server get wtfpwned by respawned AI. They are VERY good at shooting down choppers so I had to remove 7.62s from them
  12. J

    How to make loot cycling less rewarding?

    thats player_spawnlootcheck.sqf from the DayZ code. Cant change it there but if you set the server to compile it server side you can change it. I added you on Steam btw. Im trying to make loot despawn / respawn after 30 minutes. I'm going to add more buildings to places like the airfield but...
  13. J

    How to make loot cycling less rewarding?

    private["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_nearbyBuildings","_nearby","_type","_config","_canZombie","_canLoot","_dis","_keepAwayDist","_isNoone","_looted","_cleared"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes...
  14. J

    dayz code for 1.7.7?

    Anyone have this? Im interested in looking at the new loot spawn mechanics, or implementing them onto my server via compile.
  15. J

    How to make loot cycling less rewarding?

    so the update isnt coming. Time to get back into this kinda stuff. Anyone find anything?
  16. J

    MLRS/TOW MISSILES/M1 TANK GUN

    TOW missiles wont fire. The tank and MLRS will tho
  17. J

    Build 1.7.7 Rolling Updated

    Saves me a headache for a while -_-
  18. J

    Implementing a select - spawn system

    Harry did u get this working right? Would love to have this
  19. J

    Changing Nameplates/ Scroll Range Finder

    Has anyone figured out a way to make nameplates only work under a certain distance? Or disable the "built in range finder" AFTER a certain distance? I hate name plates, they are teribad for PVP. The same goes for the built in range finder u get when ur scroll menu is open. All you need to do to...
  20. J

    Player ID zone restriction problems

    right before his outros. Do a count on # of { and # of } they should be the same.
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