I do make complex areas with the database. Stuff 1 - 2 meters apart no problem. Whole new towns added. I think its really up to personal pref, I could open up arma 3d editor and build an army base in 15 minutes and have it on the server about 3 minutes after that. Very easy to do. Random...
I have had no issues using DB, a few small inaccuracies in object placement, but usually if I find one, I can just wipe the database of buildings, make a small change in 3D editor, and VIOLA its fixed. Putting 1000 buildings into your mission.sqm WILL MAKE IT HUGE. I have an extra 450 buildings...
Sami, did u just copy paste that code into your fnPlayerActions.sqf and then use the scripts they corispond with? I tried this, but it did not work, although my AH has a PlayerActions filter. it may have broken it.
Then you need to learn what your doing. Its all very well documented in that script file. Theres also page upon page of stuff in the post. Read through SAR_config.sqf and SAR_cfg_grps_(YOURMAPNAME HERE).sqf
the second one is where you setup group spawns. It is VERY well documented and has...
What actually happens when DayZ updates? Am I going to have to readd every addon ive done? Or try to merge the updated code with my old code? How much of my life can expect to lose?
I don't think this is possible without Rmod. Everytime the server fires up it prevents certain vehicles and weapons from spawning. Some vehicles are in DayZ that you can still spawn, for example you can spawn the AH-64 but the FFAR's wont work, but the cannon does, and the helfires will not...
Hmmm, good info there Richie, could you be a little more descriptive. If we have a nice write up for this, we can get it added to the Addon's page. I know how to do a deployable, but u dont have to add the contents each restart right?
Rossy, your database is all that SQL fun times :)
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