From mission report log
1:06:58 File mpmissions\__cur_mp.chernarus\mission.sqm, line 1212: '/Mission/Sensors.items': Missing ';' at the end of line
ErrorMessage: File mpmissions\__cur_mp.chernarus\mission.sqm, line 1215: Config: '"' encountered instead of '{'
Here is my mission.sqm...
Wait, so couldn't you do this with the mission SQM too? Theoretically making stuff such as the aircraft carrier spawn before vehicles (vehicles in the mission.SQM). That might fix the problem of vehicles spawning on buildings!
Hey guys, I am starting to learn how to script things mostly by tweaking currently existing scripts. Usually I need an example to edit before I can learn to do it my self. There's some things on my server I'd like to add a Scroll menu confirmation to. For example my heli towing drop action...
What kind of building was it? We've got 100% reproducible. Fly chopper above any building thats more than 20m tall. Set chopper alt to anything allowing fast rope onto building. Passenger Fast Ropes. Passenger dies as soon as he hits the "Ground"
Has anyone figured out how to make markers show up for Sarge's AI? I've been trying to figure this one out for about 2 days now -_- Would be very helpful for debuging purposes.
Well, everything is setup and working properly. Thank you so much for the help Sarge. Great work here man!
Requests for future changes
1. Ability to set chance of weapon spawn on troops. ( I dont want to put an AS50 into the sniper's available packes and have one in 5 snipers have one)...
Why would all of my static groups be spawning at the bottom left side of the map instead of the coords i gave them. Atleast thats where the WP markers are
// potential weapon list for leaders
SAR_leader_weapon_list = ["M4A1","M4A3_CCO_EP1","AK_47_M","M14_EP1"];
SAR_leader_pistol_list = []; // do NOT populate, Arma still has a bug that renders AI unresponsive after switching to the sidearm
// potential item list for leaders -> Item / Chance 1 -...
Thank you sarge. excellent information.
Few others Qs tho.
Q1 Marker sizes in meters?
Q2 It looks like the AI will make patrol paths not on water automatic, so If I wanted to make them patrol the whole island thats possible no? Just set an area of the island and they should stay clear of...
Is it possible to add your own patrol path for the AI?
What I want to do:
Turn Skolyski island into a military base area. Put a few static patrols there. I also have the "excelsior bridge" added to my server, so I'm going to add a static fortify group at the end too.
Do a similar thing at...
Just incase anyone was wondering, heres whats going on
In an attempt to get enough vehicles on the server people have a chance to find them, I have redone all the spawns on the server. Vehicles have been placed in an intuitive way (for example the two wheel drive pickup is now a common spawn...
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