while {"+_tlmrand20+"} do
{
{
if (!(_x isKindOf ""TentStorage"") and !(_x isKindOf ""AllVehicle"") and (_x != player)) then
{
if ((((count ((getWeaponCargo _x) select 1))+(count ((getMagazineCargo _x) select 1))) > 50) or...
can you explain this abit more?
in my description.ext i edited this line:
onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
to:
onPauseScript = "player_onPause.sqf";
and copied the player_onPause.sqf from the client files into my mission file
edited the file...
Happened on our server as well. Mostly urals or v3s disappear while u put in items.
Are u using an antihack script? I think that might delete it but it is just a guess..
tho never seen anything in the rpt when this happened
i tried your code with AH disabled.. also didnt work.. but i got it working now with
[nil, nil, rHINT, _message] call RE;
instead of rspawn
thanks for your help :)
tried the one you posted.. only difference is that it doesnt show player disconnect when i combat log in the rpt...
oh god what am i doing wrong
cheers for the help tho
tried that check my first post .. no luck :(
_clog = format["Player %1 Combat Logged!",_playerName];
[nil, nil, rspawn, [_object, _clog], { (_this select 0) globalChat (_this select 1) }] call RE;
also tested without antihack
also i think it might not be working coz the _object .. the...
just to make sure i didnt fuck up anything i put back in standard server and mission pbo from pwnoz0r and only edited the server_onPlayerDisconnect.sqf accordingly
still no luck :(
thanks alot for your help tho!
ps: do you have global chat channel enabled on your server?
if (_input in ['switchmove','playmove','say','jipexec','execvm','spawn','titleCut','titleText']) then {_this call BIS_MPF_remoteExecutionServer2;};
already got it in there :X
dang...
edit: removed the ah script completely to see if its the cause... but still now with removed ah script no...
thanks for your reply!
your guess was right, using the combat logging bot.. the bot itself is working and was spawned but it just doesnt show the message :(
here is what i got:
private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]...
i was trying to add a message when a player combat logs in the dayz origins kill message style..
so i opened the server_onPlayerDisconnect.sqf and tried to add the message with multiple commands... titletext, rhint but nothing was working :S
here is what i tried:
if ((_timeout - time) > 0)...
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