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  1. gaga11

    Vehicles Randomly Disappear

    while {"+_tlmrand20+"} do { { if (!(_x isKindOf ""TentStorage"") and !(_x isKindOf ""AllVehicle"") and (_x != player)) then { if ((((count ((getWeaponCargo _x) select 1))+(count ((getMagazineCargo _x) select 1))) > 50) or...
  2. gaga11

    Always In combat - Works well with discobot

    works cheers!
  3. gaga11

    Vehicles Randomly Disappear

    theres also a log entry created when hacker box is deleted but i didnt find that in the logs after a ural disappeared
  4. gaga11

    Always In combat - Works well with discobot

    dont see any stand still message in that file :P
  5. gaga11

    Animated C130 crashes - Eventually dropping carepackages at way points

    use AN2_DZ as heli model ... and the crashmodel.. that an2wreck does not exist.. thats why its not working
  6. gaga11

    Always In combat - Works well with discobot

    can you explain this abit more? in my description.ext i edited this line: onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf"; to: onPauseScript = "player_onPause.sqf"; and copied the player_onPause.sqf from the client files into my mission file edited the file...
  7. gaga11

    Vehicles Randomly Disappear

    Happened on our server as well. Mostly urals or v3s disappear while u put in items. Are u using an antihack script? I think that might delete it but it is just a guess.. tho never seen anything in the rpt when this happened
  8. gaga11

    [help?] Server wide or localized message when a player combat logs

    also works flawlessly thank you so much :)!
  9. gaga11

    [help?] Server wide or localized message when a player combat logs

    i tried your code with AH disabled.. also didnt work.. but i got it working now with [nil, nil, rHINT, _message] call RE; instead of rspawn thanks for your help :)
  10. gaga11

    [help?] Server wide or localized message when a player combat logs

    tried the one you posted.. only difference is that it doesnt show player disconnect when i combat log in the rpt... oh god what am i doing wrong cheers for the help tho
  11. gaga11

    [help?] Server wide or localized message when a player combat logs

    /* */ private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]; _playerID = _this select 0; _playerName = _this select 1; _object = call compile format["player%1",_playerID]; _characterID = _object getVariable ["characterID","0"]; _timeout...
  12. gaga11

    [help?] Server wide or localized message when a player combat logs

    18:40:59 "COMBAT LOGGED: fofinho (151.816)" 18:40:59 "DISCONNECT: fofinho (8964096) Object: B 1-1-B:1 (fofinho) REMOTE, _characterID: 2" 18:40:59 Client: Remote object 3:4 not found
  13. gaga11

    [help?] Server wide or localized message when a player combat logs

    tried that check my first post .. no luck :( _clog = format["Player %1 Combat Logged!",_playerName]; [nil, nil, rspawn, [_object, _clog], { (_this select 0) globalChat (_this select 1) }] call RE; also tested without antihack also i think it might not be working coz the _object .. the...
  14. gaga11

    [help?] Server wide or localized message when a player combat logs

    just to make sure i didnt fuck up anything i put back in standard server and mission pbo from pwnoz0r and only edited the server_onPlayerDisconnect.sqf accordingly still no luck :( thanks alot for your help tho! ps: do you have global chat channel enabled on your server?
  15. gaga11

    [help?] Server wide or localized message when a player combat logs

    do i get it right that ur just spawning an AI survivor that will send all the messages?
  16. gaga11

    [help?] Server wide or localized message when a player combat logs

    if (_input in ['switchmove','playmove','say','jipexec','execvm','spawn','titleCut','titleText']) then {_this call BIS_MPF_remoteExecutionServer2;}; already got it in there :X dang... edit: removed the ah script completely to see if its the cause... but still now with removed ah script no...
  17. gaga11

    [help?] Server wide or localized message when a player combat logs

    thanks for your reply! your guess was right, using the combat logging bot.. the bot itself is working and was spawned but it just doesnt show the message :( here is what i got: private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"]...
  18. gaga11

    [help?] Server wide or localized message when a player combat logs

    i was trying to add a message when a player combat logs in the dayz origins kill message style.. so i opened the server_onPlayerDisconnect.sqf and tried to add the message with multiple commands... titletext, rhint but nothing was working :S here is what i tried: if ((_timeout - time) > 0)...
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