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  1. gaga11

    Animated Helicrashs 0.1 - Release

    5 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;" thats the line causing the kick i guess, cause after removed the...
  2. gaga11

    Animated Helicrashs 0.1 - Release

    BIS_CPP_Muzzle_ForceReload = compile preprocessFileLineNumbers "\ca\communityconfigurationproject" 04.04.2013 23:23:37: fofinho (192.168.0.100:2316) 4c49343e5431a6f413c62eaa67ffa5c1 - #40 " nearestObjects [_this select 1, ["CraterLong"], 100]; {_x setdamage 1; deleteVehicle _x;} foreach _list...
  3. gaga11

    Anti Combat logging - DiscoBot

    did what superlube said, using stapos lite package i didnt change the server_monitor.sqf script so no idea :S 19:11:37 "HIVE: Starting" 19:11:37 "MISSION: File Updated" 19:11:37 "HIVE: Request sent" 19:11:37 Error in expression <1:",dayZ_instance]; _result = _key call server_hiveReadWrite...
  4. gaga11

    Animated/Realistic Helicrashs

    can you share your spawncrashsite script pl0x?
  5. gaga11

    Spectator Tools for Admins! DOWNLOAD + INSTALLATION (GCAM)

    from 1.0 to 1.2 only scripts.txt changed as far as i know :)
  6. gaga11

    Spectator Tools for Admins! DOWNLOAD + INSTALLATION (GCAM)

    also #47 here when i fixed it i got #58 and then #62 after that... and finally #88 i just dropped in the scripts.txt that was in the package
  7. gaga11

    Vehicle autorepair on namalsk server

    using newest server files from github and arma beta patch 100296 okay here is what happens in DB: all vehicles that are freshly generated in the object_data table got 0 damage (is this normal?), the hitpoints look okay to me... shows damaged parts and how much they r damaged ( for example ...
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