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  1. Carp!

    Cannot load magazine X in muzzle Y

    RPT getting spammed with thousands of lines of the following examples: 0:48:06 Cannot use magazine 100Rnd_556x45_BetaCMag in muzzle PMC_ied_v4_muzzle 0:48:06 Cannot use magazine 100Rnd_556x45_BetaCMag in muzzle NVGoggles 0:48:06 Cannot use magazine 100Rnd_556x45_BetaCMag in muzzle UZI_SD_EP1...
  2. Carp!

    Need better database skills

    Thanks to everyone for their thoughts :) Sent from Galaxy S4 using Tapatalk
  3. Carp!

    AI in safe Trader Zones

    Has anyone found a way to make them shoot blanks just like players in the safe zone script?
  4. Carp!

    Using latest Epoch Files

    Cool. I figured, but I wasnt sure. Thanks. Sent from Galaxy S4 using Tapatalk
  5. Carp!

    Using latest Epoch Files

    I was noticing over on GitHub, certain files are always being edited. For example, selfactions.sqf is completly different than what I am currently using for Epoch. Question: Can I throw the new version into my pbo or would I need to do a pbo overhaul.
  6. Carp!

    AI dropping rong SVD Camo

    I was referring to the actual weapon, not the magazine... Or is that what you are referring to as well. I'm not clear on how it pulls the data. Do I need to go into the database and change all the trader guns?
  7. Carp!

    AI dropping rong SVD Camo

    AI are dropping SVD Camo and in the database for the traders its set as SVD_des_EP1, but the AI are dropping the one that shows up as SVD_CAMO. Is this something I need to fix?
  8. Carp!

    Balancing dynamic spawn rates - User input wanted

    Well I am finding out as more people join that you cant make everryone happy heh, but with so many other options I am makn it work very well :) Sent from Galaxy S4 using Tapatalk
  9. Carp!

    Heli Variables

    Cool I jsut wanst sure if it counted for the guys flying out or if its the same thing. Thanks!
  10. Carp!

    Heli Variables

    Are the values for the helicopters under DZAI_heliCrewSkills? Im trying to keep my AI choppers from one shotting everyone.
  11. Carp!

    Balancing dynamic spawn rates - User input wanted

    Since I have Ai in every city on the map, I am having to change the dynamic settings to an upward of 15 mins so players arent just killing AI all the time. I like the dynamic aspect, but I really miss the dynamic marker versus player selection. I will more than likely be turning off dynamic...
  12. Carp!

    Removing Load in option for R3F Logitistcs

    I too would like to have those options removed. BUMP!
  13. Carp!

    Animated Crash Sites

    Sure, it can be found here: https://www.dropbox.com/s/v0jsv8oui05lqhi/crash_spawner.sqf
  14. Carp!

    Krixes - Self Bloodbag Script

    Anyone have a way to stop this like you can with bandages? If I need to stop and run away that would be great. Thanks!
  15. Carp!

    Krixes - Self Bloodbag Script

    For Epoch you have to do a few more things. Check here: http://epochmod.com/forum/index.php?/topic/461-self-bloodbag/
  16. Carp!

    New errors in RPT

    Hey Buttface! Found a new error in my RPT today that seems to be repeating: 8:38:48 Error in expression <{ _deletetime = (_x select 1); if (time >= _deletetime) then { _object = (_x sel> 8:38:48 Error position: <>= _deletetime) then { _object = (_x sel> Location of the code is here...
  17. Carp!

    Animated Crash Sites

    I am using Bushwookies crash site script and was curious if anyone knew how to add zombies to spawn with it?
  18. Carp!

    Development of DZAI for 2014

    I had this for a few hours last night. It has now gone away. Sent from Galaxy S4 using Tapatalk
  19. Carp!

    Need better database skills

    Anyone know if there's a way to check the database to see if someone destroyed or stole a vehicle? Not sure if that's the right way to ask that question. Dayz Epoch 1.0.3.1
  20. Carp!

    AI Headshots not counted properly (Split thread)

    Well here is something interesting. I was able to kill 5 bandits in the head and study body shows blood loss. The 6th one I shot at the very top portion of the head (the hat he was wearing) and it counted as a headshot. All 6 were from the same spawn group so Im wondering if its just part of the...
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