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  1. Carp!

    AI Headshots not counted properly (Split thread)

    I don't know if this is the best place to put this anymore, but since we mentioned it above... I updated to 1.9.4 today and confirmed that high damaged weapons do not cause headshots to count still. All other weapons still work though.
  2. Carp!

    Development of DZAI for 2014

    Yeah definitely reach out if there is anything we can do to help. Thanks for your time as always.
  3. Carp!

    Vehicle Cap counting player cars?

    My server is set for 125 cars. So basically theres 125 cars on the map at all times which I like. I am curious if this counts the player cars as well?
  4. Carp!

    AI Headshots not counted properly (Split thread)

    Hey for what its worth, I found the reason behind my headshot issue. Looks like when I headshoot AI with an AS50 it does not count. If I shoot a zombie anywhere on the body it DOES count. Which makes sense because it does so much damage it probably registers as a headshot.
  5. Carp!

    Wrong Text Element Null with AI

    I rebooted server and its working now! Could have been a glitch or something. Also noticed no more wrong text null errors not in RPT anymore. Man with one update you fixed 3 issues heh thanks again for your time on this stuff!
  6. Carp!

    AI Headshots not counted properly (Split thread)

    Just an update. Headshots are not being counted on the AI still. Zombies are working fine though.
  7. Carp!

    Radio Messages no longer showing

    Updated to 1.9.3 and did the clientside patch and radios are fully functional again. Thanks for your efforts :)
  8. Carp!

    Radio Messages no longer showing

    What are the performance differences between running it client vs server side?
  9. Carp!

    Radio Messages no longer showing

    Update: I was just checking my rpt file and i am seeing pursuit messages, but just not in game. I have enabled sentences and radio. Will continue to monitor. Have not yet updated to 1.9.3
  10. Carp!

    Error in expression dze_cleanup

    Hey Survivors! I'm back with a new error that Google is unable to help me with: 3:53:58 Error in expression <if (DZE_CleanNull) then { [] spawn server_sp> 3:53:58 Error position: <DZE_CleanNull) then { [] spawn server_sp> 3:53:58 Error Undefined variable in expression: dze_cleannull I...
  11. Carp!

    Prevent AI to loot boxes

    I wanted to revisit this as I just reread what the original poster had mentioned. If AI loot the boxes I have, does that mean that they are carrying it around with them? I have gone and killed all the AI at my devils castle fortress and the 100 mags that were in a loot chest were not on anyone...
  12. Carp!

    Wrong Text Element Null with AI

    Tried it with the dedicated and it didnt show up period. I suppose I will keep trying things though. The AI headshots not being accounted for don't seem to be harming anything but our ego's anyway :P
  13. Carp!

    Radio Messages no longer showing

    Damn if im within 50m of an AI, im pretty sure I know im close ha! I don't even have them working with a stock dzai either. I wonder if theres another piece im missing.
  14. Carp!

    Radio Messages no longer showing

    I appreciate the time. Was curious if I was missing some kind of setting or something. I don't remember ever having to configure it. I have had the same radio since 1.0.2.1 i believe? I havent seen it drop since then.
  15. Carp!

    Radio Messages no longer showing

    Unfortunatly all of them :(
  16. Carp!

    Radio Messages no longer showing

    I caught those messages, but I have a few custom spawns that are between 4-7. Would debug help at all?
  17. Carp!

    Radio Messages no longer showing

    I have not been able to see radio messages show in quite some time and I'm not sure why. I have the following set: DZAI_radioMsgs = true; I also am carrying a radio. Does the AI group that spawns have to have a radio to make this action happen?
  18. Carp!

    Wrong Text Element Null with AI

    Cool, thanks for your assist, I will test this out later and provide an update. I thought it looked wierd too, but thats why I ask because some of this stuff is very foreign to me.
  19. Carp!

    Wrong Text Element Null with AI

    Ahh ok cool thanks, I will try that. So it would look like this? if ((isNil "custom_monitor") && (!isDedicated)) then {custom_monitor = true;} else {custom_monitor = !custom_monitor;}; while {custom_monitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player...
  20. Carp!

    Wrong Text Element Null with AI

    Hmm, mine doesn't have either of those, mine starts with: if (isNil "custom_monitor") There is another option to run this under dedicated, I will try to use that method.
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