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  1. Carp!

    Wrong Text Element Null with AI

    **Note: I realize this is a DZAI forum, but I feel this is a good place to put this since I am noticing this issue with the AI** I am sure we have all had this problem with our custom debug monitors, but I noticed today that I am getting this message spammed again in my RPT file. I can tell...
  2. Carp!

    Scoreboard

    I remember being able to hit 'I' and a scoreboard would pop up. Is this something that is still possible to have or no?
  3. Carp!

    Custom debug monitor Wrong text element 'null'

    I have the same issue but have narrowed it down to AI headshots. AI headshots are not counting and I am also getting the wrong text element null message. I am using DZai. Thoughts? Here is my code: if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor =...
  4. Carp!

    Poll: Opinions on new static spawn format

    Definitely like the new format. Its much easier to sort through.
  5. Carp!

    DX | Custom Debug Monitor

    Since 1.0.3.1, I have started getting the Wrong text element null again in the RPT. Thoughts on what might have changed? I upgraded directly to 1.0.3.1 from 1.0.2.5 where it worked fine. I'm comparing the 2 pbos and unsure what could be causing it. The debug does work and very well. I'm using...
  6. Carp!

    Make AI stand ground?

    I have sort of done this. I use setMarkerSize to a very small value like 5,5. Example of a NEAF marker I have: _this setMarkerShape "ELLIPSE"; _this setMarkerType "Empty"; _this setMarkerBrush "Solid"; _this setMarkerSize [5, 5]; _marker_21 = _this;
  7. Carp!

    Switching Hosts

    Hey everyone! If I wanted to switch to a new host, would I just have to make a backup of the database and then once the new host is set, do a restore? I do not want anyone's stuff to disappear.
  8. Carp!

    Easy setMarkerSize question

    Cool man thanks for explaning. I thought it was just for the radius they spawn. I was wondering why some of my bandits didnt move very far :)
  9. Carp!

    Easy setMarkerSize question

    What necessarily is this. I see that some are 50,50 and some are 200,200. Is this the patrol radius? _this = createMarker ["NEAF_1", [12245.804, 12595.131, -3.0517578e-005]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Empty"; _this setMarkerBrush "Solid"; _this setMarkerSize [8, 8]...
  10. Carp!

    1.9.1 Chopper changes

    I thought I had not changed anything, but I copied and pasted the weapongrades from 1.8 to 1.9 not knowing there was a new -1 rank. So the weapongrades still had 4 columns instead of 5 heh. Thanks.
  11. Carp!

    1.9.1 Chopper changes

    I don't get that deep into the configs. I leave the weapons and loot config alone. Anything I should verify? I also do not mess with the new weapongrade options either.
  12. Carp!

    1.9.1 Chopper changes

    In 1.8 there was an option to change if the crew from a damaged chopper would jump out alive or dead. In 1.9 I do not see that option anymore and when I take out a chopper, 3 crew members are currently jumping out with no weapons. Did I miss a config line?
  13. Carp!

    Prevent AI to loot boxes

    Ahh ok cool. Thanks for the clarification :)
  14. Carp!

    Prevent AI to loot boxes

    No that makes sense. You mention ai searching loot piles. Anyway to turn off them looking for loot piles or is that the arma 2 thing?
  15. Carp!

    Prevent AI to loot boxes

    I am noticing there are references to ReammoBox, anyway to keep them from snagging the loot caches by modifying or removing that reference?
  16. Carp!

    Vehicle God Mode in Traders

    Looks like I am missing something in my vehicle god mode script. AI are tearing these up and it seems after I leave the god mode trader, vehicles get one shot. Thoughts? Private ["_EH_VFired"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone...
  17. Carp!

    Safe Zones [Working]

    I used to have this, but took it out due to players abusing it and farming gold.
  18. Carp!

    DZAI_airLootMode not working as intended

    Cool thanks for that. Just wierd that we havent been able to get them to crash with 1.8 and was curious if anything changed on that end. We always had much fun shooting them and watching them crash into the ground. Thanks again!
  19. Carp!

    DZAI_airLootMode not working as intended

    We are unable to get choppers to blow up or crash anymore. No matter how much damage we throw at the choppers, they land. 2 guys laying into an MI17 with an mk48 mod. We were able to blow them up with ease in dzai 1.7 but now we cant get them to blow up and they land in good condition.
  20. Carp!

    DZAI_airLootMode not working as intended

    Whether i have this variable set to 0, 1 or 2, the helicopters are invincible and 3 ai pop out of the chopper alive. Did I miss something?
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