**Note: I realize this is a DZAI forum, but I feel this is a good place to put this since I am noticing this issue with the AI**
I am sure we have all had this problem with our custom debug monitors, but I noticed today that I am getting this message spammed again in my RPT file.
I can tell...
I have the same issue but have narrowed it down to AI headshots. AI headshots are not counting and I am also getting the wrong text element null message. I am using DZai. Thoughts? Here is my code:
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor =...
Since 1.0.3.1, I have started getting the Wrong text element null again in the RPT. Thoughts on what might have changed? I upgraded directly to 1.0.3.1 from 1.0.2.5 where it worked fine. I'm comparing the 2 pbos and unsure what could be causing it.
The debug does work and very well. I'm using...
I have sort of done this. I use setMarkerSize to a very small value like 5,5.
Example of a NEAF marker I have:
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_marker_21 = _this;
Hey everyone!
If I wanted to switch to a new host, would I just have to make a backup of the database and then once the new host is set, do a restore? I do not want anyone's stuff to disappear.
What necessarily is this. I see that some are 50,50 and some are 200,200. Is this the patrol radius?
_this = createMarker ["NEAF_1", [12245.804, 12595.131, -3.0517578e-005]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [8, 8]...
I thought I had not changed anything, but I copied and pasted the weapongrades from 1.8 to 1.9 not knowing there was a new -1 rank. So the weapongrades still had 4 columns instead of 5 heh. Thanks.
I don't get that deep into the configs. I leave the weapons and loot config alone. Anything I should verify?
I also do not mess with the new weapongrade options either.
In 1.8 there was an option to change if the crew from a damaged chopper would jump out alive or dead. In 1.9 I do not see that option anymore and when I take out a chopper, 3 crew members are currently jumping out with no weapons.
Did I miss a config line?
Looks like I am missing something in my vehicle god mode script. AI are tearing these up and it seems after I leave the god mode trader, vehicles get one shot. Thoughts?
Private ["_EH_VFired"];
if (isNil "inSafezone") then {
inSafezone = false;
};
while {true} do {
waitUntil { inSafeZone...
Cool thanks for that. Just wierd that we havent been able to get them to crash with 1.8 and was curious if anything changed on that end.
We always had much fun shooting them and watching them crash into the ground. Thanks again!
We are unable to get choppers to blow up or crash anymore. No matter how much damage we throw at the choppers, they land.
2 guys laying into an MI17 with an mk48 mod. We were able to blow them up with ease in dzai 1.7 but now we cant get them to blow up and they land in good condition.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.