hi All
I'm having issues too with the AI vehicles from Sarge & Missions, as they disappear when trying to enter, this is since I upgraded to epoch 1.0.4.
the section that was changed in 1.0.3 Server_cleanup was as follows, in red:-
name = "group_cleanup";
init =...
Hi Sukkaed
in your post above you mentioned doing this
"Go to your Epoch database and run this under SQF"
Code:
CREATE EVENT ResetDamage
ON SCHEDULE EVERY 1 DAY
I have been running this every day on my server, and it says it has completed lines, but too my horror and some very annoyed...
Hi Sukkaed, cheers for that mate, i have another little problem, my SQL is PHP, so no events allowed, do you know of the event handler for PHP off the top of your head, that would allow this, Thought i'd ask in case.
Cheers again for your reply.
HI Sukkaed
in your post u mention running the Event in the DB under SQF, did you mean SQL?
also can I ask, what stops this event from including vehicles?
sorry if this is a dumb "Q", but I know sql, but still working round understanding the tables of dayz.
Cheers mate
Lee
Hi all, please feel free to join us on the newly created Epoch PVP server.
with over 350 Land & 30 Air Vehicles, with custom scripts, AI, Self blood bag, Take Clothes, Auto Refuel & Many More, we have Active Friendly Admins, so come and try a server where there is no Admin Abuse.
See you soon on...
Hey Guys, I recently updated my Epoch server to 1.0.3 and cannot get my missions to run??
as the structure of the dayz_server.pbo is a little different with 2 chernarus files (11 & 17)
I ended up putting the missions folder into both, but it still wont run, any ideas which it is meant to go in...
Hey Rosska, quick update, I stripped server right back, and started again, from scratch, added blood bag, Pheonix Admin tools, Sarge AI, and traders still trading, there clashing when I re applied my Dayz Priv Antihack, not sure why, but moving in the right direction.
Hmm, ok I will give that a try, I have put the line back where it needs to be in the init.sqf, I even tried putting the Server_Traders.sqf in the dayz_code file to separate it from the Script folder, but no luck...AAGGGHHH.
Hey Rosska, thanks for your time thou, well appreciated mate.
Sorry rosska, had to break for dinner, lol.
Ok so I re done all my files and re uploaded to the below link.
the only thing I haven't done yet is put the init.sqf line in the correct place.
as I mentioned, it was there before, I changed it trying to get the Traders to work...
hey rosska, cool glad I didn't delete it.
im reting a server on epoch and because of that my mission files arnt .PBO format, but instead flat file format.
uploaded to https://www.dropbox.com/s/45d8i84uannha8e/MISSION FILES.zip
and my blood bag...
yup I double checked and I did use mine, as the coding is different...below
scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions...
hey rosska, wow spooky I was just reading that very thread, making sure I have done everything correct, sadly though I took a copy of fn_selfactions out of my dayz_code.pbo and used that.... but I also left the original in the .pbo?? would that be the prob?
HI Guys
can you help me since applying the bloodbag script, which works, the Traders Menu items, just stays on loading?
so I checked my init.sqf and I had the
call compile "Scripts\Compiles" line above 1.0 as instructed, but that was in between my "Server_traders.sqf " line and the 1.0 line, so...
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