This might have been asked already, but is there a way to install this without the dual admin debug monitor? I already have a custom monitor running on my server that I don't want to get rid of.
So I deleted the top portion of the server_spawnCrashSite as it was a partial duplicate. The crashes started to spawn, however I am still getting this error.
7:09:46 Error in expression < ["permaLoot",true];
} forEach _nearBy;
};
for "_x" from 1 to 5 do {
_lootPos >
7:09:46 Error...
So I'm noticing that the server_spawncrashsite I downloaded from your link duplicates itself at line 259. Could this be what's causing it to not loadin?
Installed this onto my server and it gets stuck loading in. It just says something went wrong disconnect and try again.
This is the error it is giving me in my RPT.
6:47:07 Error: Bone oldloader doesn't exist in some skeleton
6:47:13 Error in expression <s, sizeOf(_crashModel)]);
_near...
I just switched from dayz.st to hfb for server hosting and would love to talk to another person who has a HFB server. I am trying to add in the scripts I had on my Dayz.st server but the control panel is a lot different than I'm use to.
Just looking to be able to ask a lot of questions about...
Trying to run this just for the dogs as I am running BTC Logistic script for lift/tow, but it is giving me an error saying #include "addin\fx\descrExt.h" is already being called. Anyone know a fix for this?
I believe the original creator of the script added the heli crash loot table so that people who wanted heli crash care packages could have it. To me it looks like a simple addition of helicrash in the correct format to the included spawn line. I will test this tonight and confirm.
I got it to work finally haha. I will mess with the build base script tomorrow night. Trying to make it so BE stops kicking me for loading crates into vehicles right now.
Ok. I'll pull it out and try it when I get home. I'll dabble with the base building tonight as well when I get off work and see if I can get it running on my server.
The extras I added are from the post on page 2. I added everything Jaimbo said. I added the exec line in my init.sqf cause without it it wasn't being called. When I added it it started being called and the errors appeared in my RPT. I'll try removing it again though.
So I added everything exactly how Jaimbo said to do it, but this is the error I am getting in my RPT.
4:45:38 Error in expression <pe","_selection","_array"];
_id = _this select 2;
_array = _this select 3;
_veh>
4:45:38 Error position: <select 2;
_array = _this select 3;
_veh>
4:45:38...
Jaimbo, Do I need to add anything to my init.sqf to make the ss_remove.sqf work or did that can taken care of when adding the compiles.sqf and fnc_selfActions.sqf?
It's an OA pbo which pbo viewer won't open. I use eliteness to mod my pbo's. I know they work cause I have ran across a few on my server. I don't know how to convert the coordinates from the RPT to map either unfortunately.
But if you want to customize the loadout, open it up go to...
Urban the best way I have found to prevent any type of kicks/bans is to change the scripts.txt so that it does not kick or ban. (Not going to make a difference as a good hacker will use a bypass to avoid BE anyways).
But the biggest thing to remember with any of the BE scripts is these 3...
This is incorrect neosky. You can access your BE scripts.txt with dayz.st. You need to download an FTP client (I use filezilla) and log in to your FTP with the information on your admin control panel. When it asks for port, just leave it blank as there is none for dayz.st.
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