Shoot sorry bout that. It can work without rmod but you would have to mod your dayz_code.pbo then distribute it to anyone that wants to play on your server. So if you wanted to implement it I would recommend utilizing rmod.
So I implemented this script and it worked fine until I added in extra weapons to be spawned. Now it gives me this error in my arma2OAserver.RPT
8:50:18 Error in expression <", "military"], ["ItemEtool", "weapon"]
_itemChance = [0.09, 0.29, 0.04, 0.03, 0>
8:50:18 Error position: <_itemChance =...
This is a GREAT place to start if you are wanting to add any scripts to your server. Hoplit has done an awesome job with laying them all out for the simple man to follow.
For custom vehicles and weapons, you will have to run rmod or customize your dayz_code.pbo and distribute your file to...
The link I put in the original post for random skins is to the site for the guys that created rmod. That script was designed by them as well. So, yes it does work with rmod.
They are also almost finished developing rmod2 as well, if you want to check that out.
Random skins is a script you need to add to your server. And a lengthy one at that from what I have read. I am going to assume that custom spawn locations is going to be a script mod as well in order to work properly.
But you look at the instructions on how to add random skins here
I have been having the same issue! I added in the trigger and table exactly how it says here and the custom spawns do not take effect. Any help with this would be greatly appreciated!
I have dayz.st as my server hosting, and you can implement any script. You must download an FTP editor. I use filezilla. Input your FTP info into it and you can access and edit your scripts.txt.
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