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  1. S

    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    That would be two things. 1. You need to create a Geometry and then in the bottom left corner set the weight (in kilos). About 20.00 should be right. 2. Do this (screencap as I can't be bothered to type it out)
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    More concept art.

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    More concept art.

    A little bit about the new loot system. We will spawn rubbish piles that will contain content (most of it useless crap). Searching a loot pile is a hazard as it may contain contaminated hypodermic syringes or rodents.
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    More concept art.

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    Discussion Thread

    I saw bush lurker talking about visitor 4 over on the BI forums. It looks really nice and resembles something that would look at home outside of Windows 95 ;) These tools (a new O2 as well) will likely birth a plethora of new maps and models, not only now from just the arma milsim community...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Depends what sort of models. You can spawn anything in via the mission file, but you would still need to redistribute a PBO containing your new model and its config.
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    Any ideas about anti hack?

    If a server admin is abusive, then players can just elect not to play on that server again. Players have no way though of knowing who might join a server at anytime and the ruin the game for them and the entire lobby. Right now it seems this mod is on its last legs for now, a new engine is...
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    Any ideas about anti hack?

    Its likely as 'good' (for want of a better word) as its going to get. The problem with the whole anti-hack / hack scene in DayZ is money, greed and infantile egos. You have on one hand people who create content for others to enjoy and on the other a group who crapped all over the said work of...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Can you zip the blender model and private message me with the file?(upload file to medialink or google drive and send me the URL). I will take a look for you.
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    make sure you select all objects and then 'join'. after that do the export.
  11. S

    2017 - Official Announcement!

    thanks guys. I have started working full time on this now and put other modding efforts on hold. There really is a lot of exciting stuff lined up here. We had a face to face meetup in London between the team this weekend , and there really is some good stuff on the cards. I am pretty excited...
  12. S

    After 1.8 issues with custom load out / custom buildings

    I did mine in the c I think it might be server specific - are you using reality?
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    Art work thread

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    2017 - Official Announcement!

    This is an official announcement for a new mod for ArmA 3 titled '2017'. It is a Post-Apocalyptic Extreme Survival Horror game and the main end-goal is that it will be a total-conversion-mod. This will mean we will virtually be replacing all assets in-game to our own custom content First...
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    [How-To] Customize the Starting Gear/Loadout (no custom dayz_code req.)

    I don't believe this is working for 1.8 anymore. They seem to have a random selection of loot which is pulled in from somewhere, hopefully I can work it out, but so far its abnormally hard to find.
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    After 1.8 issues with custom load out / custom buildings

    Did this actually work for you. I was messing around with it last night and noticed it made no difference. It seems to be connected player gearSet.sqf and chooses from an array as far as I can tell.
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    looking for BLUR Anti-Hax script restriction !exceptions

    http://opendayz.net/threads/blurgaming-support.14004/
  18. S

    BlurGaming public Anti-hack and 1.8 addActions

    http://opendayz.net/threads/blurgaming-support.14004/
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