If you find that you do already have the entry that Anders is referring too, it could also be the HitEngine named selection is not present in the model.
Using Anders selection again
name = "motor";
Would map to a face selection in the model tagged with 'motor'
Try this....
1. Save your file first (so you can rollback what I suggest)
2. Remove all cameras, lights etc.
3. With onject mode active, press 'A' to select all.
4. Under the object menu (photo below) hit 'Join' (If its grayed out, you might just need to select one object, then 'A' and 'A'...
RosyMond is spot on:
Check you the config.cpp by mondkalb:
http://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial
I will try and write a config.cpp for you.
Also, did you spot some Land Contact points in? (although I am not sure they are needed for buildings)
When you're all...
Excellent!
Just on my laptop at the moment, but will have a look in a couple of hours when on my pc.
One thing you could try is:
Download the following rvmat (its one for wood)
https://www.dropbox.com/s/m6wir2s357vc3a7/wood.zip
Open O2, hit "Ctrl + A" to select all vertices and then...
That looks really nice.
I have never heard to a roadway LOD, but then again I have no experience with buildings yet.
OK, for the second point, I hope to cover this myself and get up to speed a bit too. This will need be created in your rvmat file and then added within oxygen.
Here is...
Ok, everything in a video for this one.
This will bring us to the point that we can have a working model in game. After this I will follow up with an rvmat that we can apply
Download link for the Blender conversion script:
http://www.armaholic.com/page.php?id=20520
And a thanks of...
wow, looking good man!
If you want some door animations, then check out mondkalbs tutorial http://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial
Would be good to see something horrible in the bath.
So lets have a quick round up on progress made. In part one we laid out what we wish to achieve and we installed BI tools. Part two we created our CA directory under our P: Drive.
Now we will move onto setting up Oxygen 2! The Arma modelling application.
Oxygen 2 Configuration.
So lets...
So lets have a quick round up on progress made. In part one we laid out what we wish to achieve. We installed BI Tools and learned about the all important P: drive!
Now we will move onto setting up a CA repository and configuring our fresh installation of Oxygen 2!
Creating a CA directory...
For quite some time I have been meaning to brain dump what I have learnt about creating content for Arma 2 (specifically DayZ), and getting it into game and behaving as it should.
Finding this information was not fun. Most of the info out there is very old (OFP period) or very minimal (BI...
I used this as the base for 2017's weight system. But added some stuff like an icon to tell the player when it kicks in.
The orginal RF3 version uses a long fade to black which will piss off players to much during night play.
A little tip as well. Give all banned weapons at weight of 1000kg...
Zoombies site is not related to opendayz.net so I can help there, but pwnoz0r works on that mod so you could PM him for help.
I have no idea how to support AOL, sorry :)
What do you want your username to be? I will try and change it for you.
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