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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Just woke up, glad you got it sorted!
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Two

    Hi Charles, See Part One, that is all about installing BI Tools (which will create a P drive for you).
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    ::HitEngine not found in usec_bell206_1

    If you find that you do already have the entry that Anders is referring too, it could also be the HitEngine named selection is not present in the model. Using Anders selection again name = "motor"; Would map to a face selection in the model tagged with 'motor'
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Try this.... 1. Save your file first (so you can rollback what I suggest) 2. Remove all cameras, lights etc. 3. With onject mode active, press 'A' to select all. 4. Under the object menu (photo below) hit 'Join' (If its grayed out, you might just need to select one object, then 'A' and 'A'...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    RosyMond is spot on: Check you the config.cpp by mondkalb: http://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial I will try and write a config.cpp for you. Also, did you spot some Land Contact points in? (although I am not sure they are needed for buildings) When you're all...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Excellent! Just on my laptop at the moment, but will have a look in a couple of hours when on my pc. One thing you could try is: Download the following rvmat (its one for wood) https://www.dropbox.com/s/m6wir2s357vc3a7/wood.zip Open O2, hit "Ctrl + A" to select all vertices and then...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    That looks really nice. I have never heard to a roadway LOD, but then again I have no experience with buildings yet. OK, for the second point, I hope to cover this myself and get up to speed a bit too. This will need be created in your rvmat file and then added within oxygen. Here is...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    That is a good tip! I was using cycles render before. but its not compatable with the script (I should have mentioned that in the video).
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Three

    ok, part four is up http://opendayz.net/threads/shins-modeling-for-arma-2-dayz-tutorial-part-four.12506/
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Ok, everything in a video for this one. This will bring us to the point that we can have a working model in game. After this I will follow up with an rvmat that we can apply Download link for the Blender conversion script: http://www.armaholic.com/page.php?id=20520 And a thanks of...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Three

    Just uploading now, part 4 is a video.
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    Getting back into it, slowely

    Good stuff Billy.
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    House01 Test

    wow, looking good man! If you want some door animations, then check out mondkalbs tutorial http://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial Would be good to see something horrible in the bath.
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Three

    So lets have a quick round up on progress made. In part one we laid out what we wish to achieve and we installed BI tools. Part two we created our CA directory under our P: Drive. Now we will move onto setting up Oxygen 2! The Arma modelling application. Oxygen 2 Configuration. So lets...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Two

    So lets have a quick round up on progress made. In part one we laid out what we wish to achieve. We installed BI Tools and learned about the all important P: drive! Now we will move onto setting up a CA repository and configuring our fresh installation of Oxygen 2! Creating a CA directory...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part One

    For quite some time I have been meaning to brain dump what I have learnt about creating content for Arma 2 (specifically DayZ), and getting it into game and behaving as it should. Finding this information was not fun. Most of the info out there is very old (OFP period) or very minimal (BI...
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    R3F Realism

    I used this as the base for 2017's weight system. But added some stuff like an icon to tell the player when it kicks in. The orginal RF3 version uses a long fade to black which will piss off players to much during night play. A little tip as well. Give all banned weapons at weight of 1000kg...
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    Website Problems OpenDayZ/ZoombiesMod

    Zoombies site is not related to opendayz.net so I can help there, but pwnoz0r works on that mod so you could PM him for help. I have no idea how to support AOL, sorry :) What do you want your username to be? I will try and change it for you.
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    Dayz Khavania [HELP]

    Interesting, what size is the map? Let me know if you get stuck with anything.
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