Has anyone tried to make this DayZ Origins 1.7.1 server its own mod? I would like to be involved if anyone is currently trying to do so... The obvious benefit is if we decoupled these 1.7.1 server files from the Origins pipeline the game might think it is some sort of private build. We could...
I'm sure this has already been viewed by quite a few in this community, but... http://www.gamersplatoon.com/forums/showthread.php?11325-The-Attention-Grabber-The-UN-official-Playstar-se-server
- Man does he have terrible spelling and grammar, but the message is fair. Gleaning what I know from...
Good point and good to know... I might take my chances then. If all goes well they will be listed here... https://github.com/moosemilker/DayZOrigins1.7.1
It looks like our private Origins servers are blocked by clients required to update their client files... anyone else seeing this?
When my client attempts to connect, I get this message: "you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.tavi...
Copy. Thanks for the reply. It's a shame, as this would be fun to run a private server with Dayz Origins... In one hand, I've read the community not favoring the creator(s), and on the other hand, this mod is fun to play. My personal reaction: Damn them for not releasing the full server...
I followed the heck out of this thread and have not quite pieced it together.
1. What is the work around for the DayzOrigins Security features? Perhaps this is why my server is not running.
2. I have downloaded the unofficial server file pack
2.a) placed dayz_1.tavi.pho in .\MPMissions\
2.b)...
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