Update: Went around and added that code to most if not all the castle pieces, has improved a lot but still get a bit of movement, mostly a pain for overlapping walls where I am trying to make them seemless.
Edit: Figured it out. After adding that line of code to the 'int' section, any left...
Better than the 2d.. I mean it's usable for intricate stuff, assuming it doesn't move! Trying that now, I can leave lock status to default?
Edit: I am guessing I need to add that code to pretty much everything I add then?
When re-opening my modifications a lot of the custom objects are moving about; I'm trying to make a castle and it's getting ruined every time I save/load the file.
Anyone got a fix for this?
Currently using these settings when placing an object, are they correct/could they be better?
Hey there,
Got a problem with custom buildings, trying to build on a slope leaves me with wonky buildings, obviously this is great for some but I need to be able to straighten some objects out, especially large buildings which would have flat foundations dug for them.
For an example...
back up, great. :) Also, you may want to remove the tents, I counted roughly 8 that popped up, somehow still have both original items so I will place them elsewhere. Would feel a little wrong to use the bugged ones hah
Any admins about? Can I get unbanned please? Was enjoying the mod ;-; No doubt going to have to do about 2/3km on foot now to get back to civilisation, that's punishment enough (had any wrong doing been committed!)>_<
Was trying to set up a pair of tents I found which wasn't working, moved around the area a bit and suddenly it started working, except tents popped up where I had been trying first, a second or 2 later I got kickbanned... Similar thing happened when trying to get wood earlier but no kick at...
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