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    Killin Zedz - Increased zombie spawns - Regular stamina, loot spawns and vehicles!

    Two mods have been added to the server! They are Sullen Skies and Arctic Latitudes. This will allow me to have nights, but they won't be pitch black. The date of the server also has been adjusted, so it might get chilly (I hope!). If you use DZSALauncher, you don't need to do anything. The mods...
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    Killin Zedz - Increased zombie spawns - Regular stamina, loot spawns and vehicles!

    So many easy-mode servers! Come play on ours and have a real DayZ experience.
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    Better Way To Force Time/Date

    I read about this fix about a week and a half ago: https://forums.dayz.com/topic/241200-servertime-settings-not-working-anymore/?do=findComment&comment=2409524 Also here: https://opendayz.net/threads/tip-for-forcing-date-and-time-on-your-server.22400
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    Killin Zedz - Increased zombie spawns - Regular stamina, loot spawns and vehicles!

    Come check us out! I've tweaked the zombie spawns a bit and they are truly more of a challenge now! Don't forget to join us on our Discord server too! http://discord.me/killinzedz
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    [OPEN] Can't get mods to work on my server

    I've got a test server on my PC. I've added two mods to the server and added the -mod parameter to the server command line. I've put the server keys in the Keys folder. When the server starts, the two mods are loaded, but if I use DZSA Launcher by Maca, it doesn't show the mods the server is...
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    Tip for forcing Date and Time on your Server

    I added the line from the first post to the init.c and I got the error that I stated above.
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    Tip for forcing Date and Time on your Server

    Where in your init.c are you putting that? *EDIT* Nevermind, I re-read your first post. *EDIT 2* This isn't working for me. I'm getting a pop up that says "Can't compile mission init script" and "Unexpected statement 'serverTime'.
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    Tip for forcing Date and Time on your Server

    The time works fine for me. Just turn off persistent time and you won't have an issue.
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    [RELEASE] Sheeps DAYZ SA Repack

    So, all zombies on the map disappearing when there's a hoard is done on purpose?
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    [RELEASE] Sheeps DAYZ SA Repack

    Are the zombie hoards working properly yet? I remember someone mentioning that when the hoards cleaned up, all zombies on the server were being removed.
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    are there Tent in 0.63 at this time

    I found two medium tents. The one I placed disappeared a few days later.
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    [REQUEST] Sarge Ai 2.0

    From what I understand there's no AI brain like there was with Arma 2. The AI would need to be modified zombies. I don't know a lot about missing but If think that works be a problem.
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    [RELEASE] Sheeps DAYZ SA Repack

    Could this be happening because I have verifySignatures = 2; in my server config? Should I change that to 0?
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    [RELEASE] Sheeps DAYZ SA Repack

    It turned out the debug monitor I was seeing was the one that comes with DayZ SA. I just had to change a setting in my server's cfg file.
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    [RELEASE] Sheeps DAYZ SA Repack

    Ok, another problem. With DayZ SA Launcher, it's downloading the contents of the ModdedScripts folder and players that join get this:
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    [RELEASE] Sheeps DAYZ SA Repack

    I have m_debugmonitor set to false, but the debug monitor still shows. Is it because I'm an admin? Can I turn it off as an admin if that's the case?
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    [RELEASE] Sheeps DAYZ SA Repack

    I'd like to know if this is true before I add it to my live server. I hope it's not true.
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    [RELEASE] Sheeps DAYZ SA Repack

    I couldn't even get the admin tool to work. I tied the command to login and nothing happened.
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    [RELEASE] Sheeps DAYZ SA Repack

    The loadouts only have either a 9v battery and 6 rags or just 6 rags. I was using a modified init.c with an array of medical, food, drink and tool items that were put into the inventory, but with this mod, I'm not.
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    [RELEASE] Sheeps DAYZ SA Repack

    A suggestion: Can you add the ability to give items like we can currently configure shirts, pants, etc? I see in the code, you give a battery and some rags, or just rags, but having the ability for players to have a chance for an array of items in their inventory would be nice.
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