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  1. B

    Should sheep return to the repack?

    There's always admins out there that don't want to put in the effort to mod their servers on their own so go for it. I'm sure some people will download it.
  2. B

    Death Screen and sound

    The time between the death of the player and when the list of players/option to disconnect or "ok" is displayed is very short. Way too short for any music. How can I extend that time?
  3. B

    Spawn too close to players

    I don't use WAI, so Yeah. They are DZAI.
  4. B

    Spawn too close to players

    I think I know the difference between WAI and DZMS. It is the latest version of DZMS.
  5. B

    Spawn too close to players

    I am using the default files. I think other admins aren't reporting it here or their player base isn't reporting it to them.
  6. B

    Spawn too close to players

    Can I get a bump on this? It's really bad having AI spawn directly in front of players. I'd really like to see a way to prevent static AI from spawning if they haven't spawned by the time a player gets within X meters of that spawn point. Not sure why the AI wouldn't spawn earlier as a player...
  7. B

    Problem with land patrols

    I think there's an echo in here....
  8. B

    Problem with land patrols

    Nevermind. That includes custom patrols too! :)
  9. B

    Problem with land patrols

    Tonight I set up an array of different vehicles for land patrols to use: DZAI_vehList = [ ["datsun1_civil_1_open",2], ["datsun1_civil_2_covered",2], ["datsun1_civil_3_open",2], ["hilux1_civil_1_open",2], ["hilux1_civil_2_covered",2], ["hilux1_civil_3_open_EP1",2]...
  10. B

    Spawn too close to players

    What exactly would we change in fn_spawnGroup.sqf to go along with a change from 75 meters to 150 meters? Also, I'm not sure that "non hostility timer" works because I've had several players tell me the AI spawns in front of them and shoots them, apparently in a lot less than 10 seconds.
  11. B

    Air raid - bombing and siren

    I'm not real clear on your reply. Am I supposed to substitute "nearestLocation" and "distance" with something else? I see their in bold so I'm assuming that means I have to supply something for those. Thanks for the help on this. I'd really like to get the radio messages working.
  12. B

    Air raid - bombing and siren

    The code I'm using is in the original post. This is what I am using: http://pastebin.com/3PT2HXBK
  13. B

    Air raid - bombing and siren

    In regards to the sounds for the air raid siren, Dayz has built in air raid sirens called Sound_Alarm and Sound_Alarm2. I use these for a custom prison I've built. Is there a way to use them instead of the included sound files to make the client download smaller?
  14. B

    Air raid - bombing and siren

    My server_airRaid.sqf doesn't have a line that says _city = _loc select 0; This is where I got the script from. I use the air raid static/random bomber: http://opendayz.net/threads/air-raid-bombing-and-siren.12531/
  15. B

    Air raid - bombing and siren

    Yeah, I already have the server_airRaid.sqf script working just fine. My quote was a post that tells how to add radio messages to that script. The messages aren't being displayed and I have it set up as per the instructions.
  16. B

    Air raid - bombing and siren

    I didn't write the code in the pastebin. I only created an sqf on my server with the code that person provided. I assumed since it was posted there as a working script, that it actually worked.
  17. B

    Air raid - bombing and siren

    I added this to my init.sqf: [] execVM "custom\airraid\player_radioMessage.sqf"; I put the player_radioMessage.sqf into a folder called custom\airraid (Same place that I put the sound files) I get no message even though I have a radio. The airraids are working.
  18. B

    [Support] ESSV2

    It says in the OP that this works with any map, but in the spawnConfig.sqf, I don't see coordinates for Takistan. Does it work with Takistan?
  19. B

    Need help with dzgm

    Go to step 12 in the directions for installing the group management. It clearly tells you how to modify Infistar so it'll work for everyone.
  20. B

    Dayz Sahrani - Mod Development - Work In Progress

    Awesome that this is on A3 now. I am going to check it out and might even play with the idea of running an A3 server for it.
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