Well, as far as I know, the only thing that should be limited is that you can't see where a player is on the dayzdb map, as there is no map of celle on there.
New version on github: 1.4
New features:
Admin account control with permissions through the admin panel. No more need to add admins in config.php.
You will need to add the accounts again, but through the admin panel itself.
The accounts setup in config.php are obsolete.
Important:
If you have...
I'm not sure if you'd want to remove dead players, as any stats you might want to show later on won't be accurate. If you're sure you want to have this option, I'll add it.
I'm working on the next version, but it might take a few days.
First thing I want to get finished is enhanced admin login...
@Nick:
I actually don't know. As long as it runs bliss, some features should work.
The teleport and the medical stuff shouldn't be a problem as far as I know.
For the loadout, no, but when I got more time I might make a new loadout editor. No promises here though.
@Machine:
Due to alot of...
The problem with that is that you need to know the x, y and z axis rather than just the x and y axis.
If you got the z-axis wrong, the player will probably either login in the air or under the ground.
If you go to your dayz.st server's map, copy the part in the url after http://www.dayz.st/map?...... (u=*&p=*).
Then define it in your config.php on line 11.
We actually have TSW but I don't really like it tbh :p.
I really can't afford a server other than the dayz.st one, I don't get money for going to school :/.
If I had the resources I would consider at least converting this one for self-hosted servers.
The dayz.st map and some other stuff wouldn't...
@Richie, problem is, I don't have access to other hosts.
My resources are very limited at the moment.
I don't think there's any way the in-game map can be used.
@UrbanSkaters, same here. I tried it once, but I just don't have the time to learn all that stuff at the moment.
No, probably not. If it does, functionality will be limited.
@UrbanSkaters, glad it worked :). I'm here to help, so no problem.
It's not really an obvious solution in my opinion. Some webhosts seem to need it while others block it.
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