First set up a class for the logo (use the x,y,z for the location on the screen):
class RscTitles
{
class logo
{
idd=-1;
movingEnable = 0;
duration=12;
name = "logo";
controls[]=
{
Picture
};
class Picture ...
Appears to be the problem. If we could find a way to change the default timeout to 1 second, no one would ever be able to skip it. That might fix the issue if it's even possible.
For the most part yes. However I will note that when the timeout IS skipped it doesn't seem to matter if there was 10 seconds left on the timer or the full 90 seconds. The buildings seem to load in 5-10 seconds after you fully load into the game.
I think the confusion comes from other players joining. So there are two ways you can test this for yourself:
-Restart server
-Lock server
-Join server
-Watch the lobby timer. If it runs out on it's own and you join vehicle load last
OR
-Restart server
-Join server
-Have other player join...
Or was it done through arma2 updates? I never read any of those patch notes, but I read just about all the dayz notes and never remember seeing that mentioned.
When any dayz server restarts if you hit "continue" and load in you can skip the timer. This is called skipping the timeout. Very hard to do if people keep joining while you're trying to do it, but if there are only a few people online it happens very often. To test this I had to lock my server...
Months ago I did a TON of testing trying to create an "admin island", and found out about the vehicles issues. What I found after lots of testing is that it's only an issue if the timeout is skipped. If the timeout isn't skipped the load order seems to be buildings, then player/vehicles...
The images can be included in the mission.pbo but file sizes can get quite large very quickly, so for your players sake I wouldn't recommend having to many.
Technically that should work, though it's insanely sloppy. Just move it above all the commented code like I suggested. Also your camo parcels are working correct? It's just your Solider parcels?
Ah ok this one is easy. You need to end your code section with };
So your entire soilder code set should be:
case "Skin_Soldier1_DZ": {
_model = ["Soldier1_DZ","Ins_Soldier_Base","RU_Soldier_Base","GUE_Soldier_Base","CDF_Soldier_Base","Soldier1_DZ","MVD_Soldier_Base","RUS_Soldier_Base"]...
I'm not using the remove items part of this. My regulars were complaining that they'd loose GPS's that they already had when they put skins on. So I just took that part out. Who cares if players have radios and GPS imo.
Thanks for finally posting this. Sorry I bullied you into it by posting my own code when you didn't share. Here are some great online tools for creating the audio. No downloading programs or installing needed.
Great online mp3 cutting tool:
http://cut-mp3.com/
Convert you mp3 to .ogg online...
I have this working on my server now. As Blur doesn't seem to want to share with the community let me tell you what he's doing based off of what he wrote above. In pixels mod there is a FX folder where all the sound .ogg files are stored and a file called descrExt.h that outlines all the new...
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