Yes, found parts of commented code like that in scripts, so it was made that style before. will try to uncomment ant test.
But may be it is possible to somehow whitelist this style in antihack?
I found next code mentioned some posts above:
Looks like this only allows that actions to be called...
Could you share yours operate_gates.sqf and operate_roofs.sqf ?
I have problem on my server that the gate disappears, but nobody still can go through.
I using that old codefree.sqf :(
Finally got this working, put it into custom folder and modified what was necessary, whitelisted in antihack. Looks working, saving, respawning after restart.
BUT
Does anybody know, what about sql cleanup script present in Pwn0zor's pack? I mean, it cleans object data from objects not used for...
I found the way to clear roads :)
http://opendayz.net/threads/how-to-remove-junk-from-only-roads-or-custom-places.18694/
But i didn't yet found way to make bus not avoid other NPC. I have base just on the road, and NPC guards on it. Even made the bus to open entrance gates when approaching...
Oh, i've already changed their amoint in variables.sqf, so their amount is more or less fit my needs.
And ok, it's not possible (i also doubt about it) to control clientside zombie spawns, but i can override everything in compiles.sqf, and take necessary scripts from dayz_code.pbo to mission...
Thanks for hints. Now all my additions run on server. Have several bases with AI on them(this addon also), all works perfect notwithstanding that server is used also for office needs, and dedicated server runs with idle priority.
But keeping bases serverside makes zombies walk through walls :)
Removing Rocket's added junk from roads and/or around custom points, which can be set
This is modification of original DayZ stream_locationfill.sqf, which allows removal of junk from roads and/or around custom points, leaving it everyhere else.
Requirements: Custom compiles.sqf
Easy = Blue...
Replaced all MAP_ to Land_, replaced MAP_Mil_mil_Guardhouse to Land_mil_guardhouse,
But still cant find what to replace next items to:
No need to answer - i've deleted those :)
I think it could be happening due to incompatible beta patches on server and clients. E.G. My server has beta patch 1.63.112555, which is not backward compatible with previous 108074, so all clients MUST have at least 112555 to connect.
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