If you want that colour correction you have to take away all the "//" from this block of code
//Dark draining
//_hndl = ppEffectCreate ["colorCorrections", 1501];
//_hndl ppEffectEnable true;
//_hndl ppEffectAdjust [ 1, 0.21, 0, [0.1, 0, 0, 0],[3.59, 3.49, 3.78, 0.83],[-0.31, 0.08, 3.79, 5]]...
Hey guys I have a few colour corrections that I have used on my Tavi server that I thought some of you would like :p
Instructions on how to implement these corrections are in the file below :D
Enjoy them and if you have/find any other cool corrections post them here and I will include them...
Also if I don't want any heli patrols should I change the number to zero like
Should I change the 1 after Sabina to a zero? Also I attached my gprs sqf file if you could check to see if everything is ok as I don't have a test server :)
//Heli Patrol Sabina
[SAR_marker_helipatrol_sabina,1]...
Do I comment out the spawns I want AIs not to spawn at in the config_gprs? So if I wanted AIs not to spawn at "ASH" would i just add "//" to the code?
// KNIN, 0 bandit groups, 2 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check =...
I would love to see this on Tavi, the highway would look very cool as would Sabina. Also would love to have house lighting on my server that players can see without NVGs :D
Just uploaded my static points but now no helis actually spawn this is only what i get in the logs
"CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:true||PW:1||CD:1]"
19:50:43 "CRASHSPAWNER: 100% chance to start a crashing UH-1H with loot table 'Military'...
Ah ok thanks guys, well those are a good amount of static coords, you can put it on your front page if you want so that people running Taviana can get some instead of spending time making them :p
Also want to thank you again Grafzahl for putting this together it is truly amazing! :)
Ok, put about 130 different static coords for Taviana, they are fairly spread around and I have tried not to have too many on maintains so that people can actually reach them without helis! I have attached the file to this post :)
Not sure if I have done it correctly so notify me if it is...
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