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    Animated Helicrashs 0.1 - Release

    Zeveron, you are the man! So just put this inside the compiles and it is good to go?
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    Next Map to Do Next ?

    I'm voting for Taviana mostly because that is the server I run and also if the whole highway would be lit up that would look truly awesome :P
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    SARGE AI Framework - Public Release

    Ok thanks for the reply Sarge and Skater. A convoy feature would be really good, I came across this while looking online http://www.armaholic.com/page.php?id=9975 But i have no experience in coding so i wouldn't know how to force it in, if you want someone to test convoys on taviana give me a...
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    SARGE AI Framework - Public Release

    Think of installing this in my server, one quick question, can you make it so solider AIs (friendly to players) would shoot back at players that shoot at them? Oh and is it possible to have a AI convoy that say on Taviana go round the main highway?
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    Animated Helicrashs 0.1 - Release

    Ok thanks, no rush :)
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    Animated Helicrashs 0.1 - Release

    Any word on the loot for Taviana?
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Anyone I don't know what to change -_-
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    How would I get my solider NPCs to fight players only if a player shoots another solider because people are just shooting the soilders NPCs to get good gear
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    Wasteland in-game map?

    Hi guys I'm just wondering if it is possible to edit the in - game map on my tavi 2.0 server so that it has the green and red grids on the map like wasteland to show friendly and dangerous spots, also text that will stay through restarts. Is it possible?
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    Animated Helicrashs 0.1 - Release

    Would someone who runs tavi have a look at my server.pbo to see if everything will be ok? (apart from loot and zombie spawns). @Grafzahl is this the code that you are looking for? for "_x" from 1 to 5 do { _id = [] spawn spawn_heliCrash; }; //Spawn heli crash
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    Animated Helicrashs 0.1 - Release

    Ok cheers, might make some static points later today if you want to join me?
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    Animated Helicrashs 0.1 - Release

    Ah ok thanks, I'm a bit dopey today :D So they spawn randomly?
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    Animated Helicrashs 0.1 - Release

    Ok thanks for sharing the coords, bit confused, do you put this code in the //_staticcoords section in the server_spawncrashsite.sqf?
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    Animated Helicrashs 0.1 - Release

    Would you mind sharing your static coords? I don't have the time :P
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    Remove Clothes from dead bodies!

    Any fix on the having to shoot/hatchet the body to bring up the option? I looked into it but I'm only new to this, didn't find anything :P
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    Vehicles double spawning after server restart

    Hey guys since yesterday every time there is a server restart peoples vehicles will duplicate (including the gear inside) and for helis it means that they blow up, this is also the case for when i want to add a vehicle in, but the main problem is peoples vehicles that they have moved duplicate...
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    Animated Helicrashs 0.1 - Release

    Going to be making some static crash positions for Taviana if anyone wants to help :P
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    Remove Clothes from dead bodies!

    Ok Ill give that a try, what would I have to search for in the .RPT log to check if my server is running the script?
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    Animated Helicrashs 0.1 - Release

    Sorry for all the questions but when you say exchange the downloaded file for the spawn_crashsite file, would I have to exchange it with the server_monitor instead?
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