In that rpt the first mission ran at 21.15, 15mins after server restart when the min time is to 20mins in the config, one of the server restarts earlier had 1 mission start 5mins after restart,im just wondering what the problem could be (its not a hugh problem)
I seem to be having a problem with the mission timings, though i have set the minor missions to start between 20 - 30 mins and major to start between 45 and 1 hour i have seen them start in the first 5mins of a server restart, any ideas (was fine before last DZMS update) - this is the part of...
Hi, tried you mission but when it spawns there is no Ai and in rpt log i have following -
_unit = _unitGroup createUnit [_aiskin, [(_position select >
21:25:00 Error position: <createUnit [_aiskin, [(_position select >
21:25:00 Error Type Any, expected Number
21:25:00 File...
iI am loving this mission system, have been tweeking some and trying to build new ones, the following code to spawn the Ai, is the skill level range 0,1,2 or does it be 1,2,3 , i no the skill level below is 0 and the number of Ai to spawn is 3
//Usage: [_coords, count, skillLevel, unitArray]...
Is it possible to do a mission with a static spawn eg Bandits spawn in Electro or Balota with a Ural with weapons crates etc and take over the town so to speak?
I added matches, toolbox and etool to the Ai gear sets so its makes it worth while for players to search the dead bandits, we actually had 3 different groups of players fighting over the 1 mission earlier - it didnt end to well lol
ok updated my server last night with the latest on your hub, glad to say text is now displaying on the map stating what the mission is :) (1.8.3 vanilla dayz), 1 thing though, could you please add a version number to the zip files etc in the change log because i dont no if it has been updated...
I updated to the latest version on your hub, im still not getting any text in the coloured circle grids, i do see a small black dot though, dayz 1.8.3 vanilla
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