I have thrown together a little website for DayZ Epidemic. It is just there for informational purposes. You can obtain a lot of information on the forum here too, but on the site there will be screenshots and video's once we get them going. There is also a little bit more information there...
Very soon I will post the download links to the mod and will be allowing everyone who want's to try the server to join. We do this with hopes that everyone will follow the PvE rules and the PvP rules as they will be posted.
A few days after this "Completely Open Beta" has been held and no...
DayZ Epidemic has an issue tracker that all of the beta testers are using. You may keep track of bugs, map changes and feature request on the issue tracker.
The issue tracker is located here - https://code.google.com/p/dayz-epidemic/issues/list
Alright bro, I will give it a go a bit later today.
Awesome I always love getting some positive feedback! I was tired of Chernarus that is why I decided to do a different map.
This mod is not only for Celle2. When it is released finally (which will be soon) we will take suggestions and...
Well there is a PvP server that Vilemouse is planning on hosting. I don't think it will be RP-PvP though. Pretty soon anyway you guys will be able to do whatever kinds of servers you want. I have just about got all of the bugs on the issue tracker taken care of. The mod from what I see seems to...
No sir those skins are not in, I do on the other hand have the coding done for hazmat suits but do not have them in the loot tables yet. They are wearable though. I have plans in the future to add a lot more skins you can find.
Yes server owners can add whatever they like to it and it will...
Ah yes, the server files will be available soon. I have a few more bugs to work out before I will release it. I don't really want to release a buggy mod although there really isn't any game breaking bugs at the moment. There are on the other hand a few that needs to be fixed before release...
Digging into the pbo's I have found these actions that you may need to whitelist in your antihack list.
_modifyA = _myunit addaction[("<t color='#3366dd'>"+(format[localize "STR_Scr_ASC_Moditem",_weapname])+"</t>"),"\ASC\ASC_Weapons_Core\UI\scripts\A_WeapUI.sqf",[],0,false,true,""];
_modifyA =...
Thank you for recognizing my talent! :) I will have a look at the thread but I dunno if I will be of much use as I don't know a lot of how the anti-hack works. I will try though.
Welcome aboard iBlakeey, Kaula, Kuula and Yahweh! Enjoy the mod! :)
We will look more into this after a few days, I want to work out these bugs you guys have found. Doesn't seem like there are many to speak of and shouldn't take long to fix! :)
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