Yeah, the problem is they changed the fn_selfActions.sqf!
I appreciate this very much! :)
Very soon I will update the front page fn_selfActions.sqf but the one that mckooter posted should work fine. It appears to be correct for stock Chernarus 1.7.7 :)
Guys you just need to be a bit patient. I will get this working on 1.7.7 please give me some time, this is not the only project I have going at the moment. I am quite busy.
Please just be patient and bare with me here. :)
Yep, you could use that one I believe. :)
I believe someone was talking about this a while back, Manatee Hunter I think. You might be able to ask him if he has a working hero version. :)
But to answer your question. Yes its completely possible. Just need to add a skin check in the...
It will be in your client mod files on your computer. Something like @DayZ_Epoch and then find dayz_code.pbo open it and copy paste the fn_selfActions.sqf from there. :)
Hey Sarge,
Was unsure where to put this but I have came across a bug and thought I would let you know about it. Basicly it was a zero divisor error meaning that all of the units had died and it was trying to divide 360 by 0.
This is the RPT log.
8:18:05 Error in expression <_units...
Your welcome bud! I try my best to provide good support. It is my beliefs that if you are going to release something you need to keep up on the support. :)
Yeah, the problem is usually that you are not running Chernarus or a different version of it. That fn_selfActions.sqf that goes a long with this script package is for Chernarus only. You will need to use the fn_selfActions.sqf that came with the type of mod you are running. Tavian, Fallujah...
It's either because of AntiHack as cen suggested or you did not put it in the "custom" folder or their is a capitalization problem with the folder. :) Those are the main reasons usually.
You use the fn_selfActions.sqf that comes with Epoch and then follow the custom installation tutorial about adding my stuff to it. :)
The file is located in dayz_code.pbo somewhere. I don't know much about Epoch file structure as I have not had the time to tear it apart yet lol :P But the...
No work around needed. Just change the options in the config area of player_selfbloodbag.sqf! :)
To achieve what you want you need to change the _bloodbagUseTime variable in the config area.
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