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    Safe Bases - Almost Complete

    ok, i tested somthing around, did you try to add type="SWITCH"; to yout trigger ? @machine and J3T class Sensors { items=1; class Item0 { position[]={4546.0439,339,10242.657}; rectangular=1; activationBy="ANY"...
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    Safe Bases - Almost Complete

    @Fox: lhm stands for loewenherz modification thats my customisation of rocket's great DayZ Mod + RMod2 + new car types + new skins + wasteland features + my own basebuilding syste, baseshield system, custom loadout system, admin event features ... @machine: i dont have much experience...
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    Safe Bases - Almost Complete

    how you are executing your camp file ? do you see any titletext messages ?
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    Safe Bases - Almost Complete

    my code ports players out that enter the zone _directionto = [_unit, vehicle player] call BIS_fnc_dirTo; //BIS Function to get the direction to the Object entering the Zone if(_directionto < 0) then {_directionto = _directionto + 360}; //negative direction to positive...
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    plus i have no time to write a documentation or explain this feature... the new dayz origins...

    plus i have no time to write a documentation or explain this feature... the new dayz origins makes me some hard times at the moment -.-*
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    sorry mate, this is an unique feature of my servers and there is too much competition at the...

    sorry mate, this is an unique feature of my servers and there is too much competition at the moment :/
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    Admins able to spawn vehicles

    hm.... try to check line 126 of your Arma2\dayz_x.chernarus\BattlEye\script.txt and change the 5 at the beginning of the line to 1 maybe it could be the line 126 in Arma2\dayz_x.chernarus\BattlEye\publicvariableval.txt too i dont know the content of your files but a 5 at line start means log +...
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    Admins able to spawn vehicles

    this is an example for an older bliss version (3.x) that cames with blisshive.dll, bliss 4.x+ , reality and standard hive dont have this dll so it will not work if you search this forum for 'update database using hiveext.dll' or somthing like this, you will find some usefull thinks that will...
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    Admins able to spawn vehicles

    your serverspawnveh.sqf is a bit wrong too: _posiplayer = getPos _this 1; _dir = getDir _this 1; _class = _this 0; this script should look like this: private["_object","_posiplayer","_class","_dir","_fuel"]; _posiplayer = getPos _this select 1; _dir = getDir _this select 1; _class = _this...
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    Admins able to spawn vehicles

    have you deactivated the 'object not ok' routine in the dayz_server updateObjects script, that delete all objects without UID/ID ? if so, than the spawn script seems buged
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    Admins able to spawn vehicles

    you can define the admin UIDs at the start of you init.sqf , as ilari explained adminPanelUIDS = ["1234567","7654321","9876543"]; then check for it at the end of the init.sqf if(!isDedicated) then { if (getPlayerUID player in adminPanelUIDS) then { hint "ADMIN TOOL ENABLED"...
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    Admins able to spawn vehicles

    ok, create a script in your mission root playeractions.sqf _showactions = -1; while {true} do { if (_showactions < 0) then { _showactions = player addaction ['<t color="#FFFFFF">' + "Show Action Menu" + '</t>', "playercustomactions.sqf", [], -30, false, true, "", ""]; }...
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    Admins able to spawn vehicles

    hi, can you tell me, what is not working now ? can you see the actions ? in a foreach loop is _x the content of the array index for example: ["UH1H_DZ","Ural_CDF","V3S_Civ","Volha_2_TK_CIV_EP1"] 1. loop _x = "UH1H_DZ" 2. loop _x = "Ural_CDF" 3. loop _x = "V3S_Civ" . . End of Array = End of...
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    Admins able to spawn vehicles

    greetings, 1. you should change ""spawn_vehicle.sqf"" to "spawn_vehicle.sqf": { player addaction ['<t color="#FF0000">' + "V " + _x + '</t>', ""spawn_vehicle.sqf"",""]; // wrong: too many quotation marks (""spawn_vehicle.sqf"" -> "spawn_vehicle.sqf") } foreach...
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    Safe Bases - Almost Complete

    it's the content of my 'createBaseshieldMarkers.sqf' which i execute on any client
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    Safe Bases - Almost Complete

    i coded this for my server: _radius = 100; //shield range _enemy_Base = "ColorRed"; //set enemy color _friendly_Base = "ColorGreen"; //set friendly color // creating array with available shields _Baseshields = []; { _Baseshields set [count _Baseshields,_x]; } forEach...
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    Safe Bases - Almost Complete

    yes vehicleInit needs to exec server side, this will send the statement to all clients, also to this clients that connecting after the command has been executed if _args = (vehicle player) and player is in a veh, _args = veh object, if player not in veh, _args = player object you need to create...
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    Safe Bases - Almost Complete

    i tested it with this code : _args = _this; if(!isNull _args) then { _args setVehicleInit "this allowDamage true"; processInitCommands; }; and runs great for veh's and players
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    Safe Bases - Almost Complete

    as i know allowdamge command works only locally, you need to run this on all machines (clients/server) and the eventhandlers have to add from the server mybe you have to add some public var eventhandlers
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    Safe Bases - Almost Complete

    greetings, sorry TorZar, i had no time to answer your pm last dayz -.- can you explain what is happening when you veh leaves the trigger, still no damage handling and allowdamage false ? is this triggered on local or server side ?
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